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Dept. 7 Adv. Class Update: Digital Sorcerer $1.99 $1.33
Publisher: Skortched Urf' Studios
by Shane O. [Featured Reviewer] Date Added: 11/16/2006 00:00:00

Dept. 7 Adv. Class Update: Digital Sorcerer is a short product detailing a new advanced class and some new spells from Skorched Urf? Studios. The zipped file is almost 2.5 megabytes in size, and contains a single, marginally larger, PDF. The PDF is thirteen pages long, including a page for the cover, and one for the OGL. No bookmarks or table of contents is presented.

The book is noticeably light on artwork. Other than the full-color cover, no other art is in the product, unless you count the class table being in grayscale. This all makes the lack of a printer-friendly version largely a non-issue.

After a brief bit of opening fiction, the product dives right into the new class, laying out a few paragraphs of who is likely to become a digital sorcerer and how they act before moving into the crunch. Some may find this class to be slightly overpowered for the fact that they can cast spells at the same rate as a mage (from the Urban Arcana setting, where this class seems most at home) but also gain some rather significant powers. It might be hard, for example, for your GM to regulate your character when they can teleport through internet-linked computers at will, or send emails that explode into fireball spells when opened by the recipient. One minor thing regarding the class features is that they?re listed alphabetically instead of being laid out in the order they?re gained.

Seventeen new spells are presented next. From spells such as Cop Ward to Viral Meme, these spells help to fill in the blanks regarding spells in the modern world. Interestingly, most of them have a line regarding what class spell lists they?d be on for d20 Fantasy as well; though this raises some unanswered questions regarding spells without such a line.

All in all, Digital Sorcerer does a very good job of capturing the feel of a modern mage. From putting spells on flash drives to having virtual familiars, this class does encapsulate what a post-modern spellcaster feels like. However, when they can physically move through the internet at the cost of an action point, and cast spells through emails at whoever opens them, all on top of having arcane spellcasting ability, it might be a bit too much for your GM to handle. Ultimately, it?s a risk you?ll need to weigh if you want to play with the Digital Sorcerer. <br><br> <b>LIKED</b>: This advanced class did a very good job of feeling like what we expect a modern mage to be. Also, the new spells are well-done in an innovative style, and most are listed with the information for Fantasy d20 play as well.<br><br><b>DISLIKED</b>: There might be concern that this class is too powerful, particularly at the higher levels. Also, the class abilities should be listed in the order gained, not alphabetically. Finally, I wish there'd be more information on what its like to play a digital sorcerer. Recently, many companies have been publishing extended fluff information on their new classes, and that would have been great here.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>

[4 of 5 Stars!]
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Dept. 7 Adv. Class Update: Digital Sorcerer
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