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101 Magus Feats (PFRPG) $5.99
Publisher: Rite Publishing
by Ben B. [Verified Purchaser] Date Added: 08/13/2015 15:54:53

This supplement comes it at 31 pages, including 27 pages of content.
With no introduction, we start with a table of short descriptions and prerequisites for 101 feats, all meant to work with the Magus base class from Ultimate Magic. Many of the feats are intended for magi with specific class archetypes, and the table is sorted by archetype, including feats for Bladebound, Hexcrafter, Kensai, Myrmidarch, Skirnir, Soul Forger, Spellblade, Spire Defender, and Staff Magus. Also included are feats for four magus archetypes from Owen Stephens’ Ultimate Options: New Magus Arcana. Finally, we get 48 feats intended for ‘standard’ magi.
For the most part, these feats avoid the trap of overly long chains of feat prerequisites. However, many of them still have non-feat prerequisites which make them unavailable until high levels. Lich Assault, for example, requires 11 ranks in spellcraft and a base attack bonus of +8. More affordable feats include Arcane Rejuvenation, which lets you use arcane pool points to recover spell-like abilities and limited-use class features. Other feats give abilities like inflicting ability drain with a special-arcane-pool-powered attack, dispelling magic effects from the target of an attack, and regaining arcane pool points when you disrupt other spellcasters.
There was a significant feature that I expected but did not find in this supplement. Namely, I expected to see some feats which would be useful to gish characters, even those who didn’t necessarily have levels in the magus class. However, every feat in this supplement depends directly on specific magus class features, making them useless to non-magi gishes (unless you have an alternate class feature which gives one or more magus class features to another class). Obviously, the title specifically says [i]101 Magus Feats[/i], not [i]101 Battle-Mage Feats[/i], but I was still a bit disappointed that there was nothing for eldritch knights and duskblades. There are numerous full-color illustrations spread throughout this supplement.

Short Term Use: The editing in this supplement is….not good. It’s the kind of editing quality I’d expect from Paizo, not Rite Publishing. Several of the feats have ambiguous effects, requiring you to decide what they do before you can really use them. However, other feats are more clearly described, and the organization of the feat table and PDF makes it easy to find feats appropriate to the next magus character you are making. Unfortunately, even the most interesting feats can’t be used unless you know what they do, and so the editing really hurts the potential for immediate use. Hence, this supplement gets a Short Term Rating of 2/5. Long Term Use: I admit I had low expectations for this supplement, largely due to my dislike for the magus class. Judged on its own merits, however, there is an excellent variety of feat effects in this supplement. There are almost no page-wasting “number-boost” feats. Once you get past the lack of clarity in some places, I am impressed by the range of special abilities the author managed to squeeze out based on just the a few class features. The inclusion of feats for a wide range of magus alternate class features is also a nice touch. Hence, this supplement earns a Long Term Rating of 4.5/5, rounded up to 5/5 due to the low price.

[5 of 5 Stars!]
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101 Magus Feats (PFRPG)
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