I backed this game on Kickstarter on a whim as there is a derth of good 'classic' sci-fi amongst RPGs outside of the various incarnations of Traveller and a couple of recent FATE based games. Redemption was quite a surprise in that I got a very playable package that includes rules for everything from the personal scale to fleet level combat.
The rule system I would describe as a mix of old and new school mechanics as it uses some aspect-like elements where it makes sense, and old fashioned crunch where it does not, thus avoiding some of the abstraction death spirals that FATE can find itself in (if 'being on fire' takes as long to explain/implement with 'new school' mechanics as grappling does with old school mechanics, it is a problem...)
The included universe looks quite interesting, but the rules are not married to them and there is a very robust construction section for working out the toys needed to populate your own universe.
[4 of 5 Stars!]