Thrilling Tales is the quintessential “Savage Pulp” book. Whether you’re a pulp vet or new to the genre this book has it all. The first chapter provides background on what pulp was and the genres it encompassed. This is followed by a timeline of historic events from the 1930’s to help fuel adventure or campaign ideas based on what was happening at the time.
The new edges and hindrances really fit the setting and for the most part would work in other Savage Worlds settings as well. The character types suggested in Thrilling Tales provide the framework for just about any pulp archetype you can think of.
Thrilling Tales introduces a few new mechanics to Savage Worlds which are optional but you’d be doing the setting a great injustice by not working them into your game. Examples of two of these are stunts and story declarations. A stunt is an over the top flashier and more difficult way of accomplishing an action that if successful results in bennies for the player. Story declarations allow the players to spend a benny to shape and direct small aspects of the story.
The last section I want to touch on is the adventure generator. By rolling a series of dice across a number of tables you will end up with a well plotted adventure broken down by acts and supplying everything for you from story hooks to plot twists.
I can’t say enough great things about Thrilling Tales! If you are in the least bit interested in pulp or have always been curious but didn’t know where to start this is the best book out there.
[5 of 5 Stars!]