This introductory adventure for Contagion 2e sends the characters deep into the steamy underbelly of Miami and into conflict with gangsters and practitioners of the dark arts. The area called Little Haiti has been rife with criminal activity, which has recently died down... but are things actually improving for the area's residents?
Several ideas are provided to get the characters involved in an investigation of Little Haiti. Once there, survival may become as important as discovery as several factions with diverse interests are likely to be unwelcoming however good-intentioned the party...
A few individuals and locations are described, but it is up to the GM to decide what is going on, who is where, and how they will react to the characters' involvement. Fine if you like to 'wing it' but most people will be more comfortable having spent some time planning. However a bonus is a nice collection of new feats, spells and spirits (especially those used in vodou).
Overall, a good setup but in need of development before it can be regarded as an 'adventure' - it's a plot seed and a good one. If your intention is to embed your party in a given locality and have them interact with the other factions there, this could be just what you need to give your campaign a start.
[4 of 5 Stars!]