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Shadowrun: Missions: Chasin' the Wind (5A-01) $5.95
Publisher: Catalyst Game Labs
by Adrian S. [Featured Reviewer] Date Added: 11/25/2013 23:47:05

Chicago is one name that has a particular resonance to Shadowrun, the infamous Bug City. When this season was announced, I was very excited to see what Catalyst would do with the place after it had been left relatively dormant for a couple of editions. The introductory Mission for the season does feel very much like set-up. No, not a set-up, but rather building the foundation for the rest of the modules. There are really three separate jobs here. They are all very straightforward, with some suggestions for Pushing the Envelope, but I would imagine that the aim is to ease new players and GMs into SR (especially given the new edition). There are relatively few surprises for a solid module and it wouldn’t take too much to prep. On reflection, there are a number of possibilities from this module, and I’m hoping that the story threads are picked up in future modules and expanded. The setting is briefly explained, with heavy stereotyping (the weather is windy and snowy, the meeting place is a Chicago pizza joint) in both the locations and the Johnsons. Again, there is the distinct feeling that this is meant for the new GM and player. The plot does require social, investigative and technical skills (with some Debugging advice if characters don’t have the requisite skills), and unless you Push the Envelope, combat is absent from this ‘run.

However, as an introductory module, it definitely succeeds in whetting one’s appetite for further adventures in the Windy City. The module can be easily completed in a couple of hours if run ‘as-is’.

[3 of 5 Stars!]
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Shadowrun: Missions: Chasin' the Wind (5A-01)
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