An interesting adventure for Mutants & Masterminds 3e likely to be run over at least two sessions - primarily aimed at a beginning group of heroes but with a little adaption can be used with an existing group of heroes.
A time-travelling villain needs components for a device to change the future and uses various opponents (dinosaurs, legionnaires, a KGB sniper and cyborgs etc.) from past and future to attack and steal in the present.
The heroes are assisted by a future Time Agency agent who empower the heroes to stop the disaster that will change future history.
This has the potential to be a really useful series of adventures if it continues and I look forward to future products.
I dedicted 1 star for the quality and very mixed styles of artwork used, some good, some acceptable and some very poor - this adventure deserved some continuity on quality and style throughout.
I also felt that some of the opponents were a little lacking in originality and challenge for more seasoned groups and will need spicing up a bit if its going to prove a real challenge for a more established group.
Overall I really enjoyed.
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