Great adventure, with clever thinking and problem solving required. There's a strong theme based on eyes and the sense of vision, which makes players feel really clever when they work it out and start using that knowledge to attack the strange situations in each room.
I ran this with players mostly used to 5e rules and combat-heavy adventures. They were favourably comparing the puzzly low-combat adventure to working together on an escape room.
[5 of 5 Stars!]