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High-Space: Euphoria $2.95
Publisher: StoryWeaver
by Schuyler C. [Verified Purchaser] Date Added: 06/17/2013 09:16:19

What we have here is a nice little kick off point for a series of adventures. Basically, this starts right after the game masters says "Your characters are sitting in a bar on a space station, and can look around. What do you do?". Several storylines exist here, with plenty of opportunity for the players to explore and interact, as well as get into some trouble or save the day. I like it, having picked it up to assist me with a game in a different system. (I'll be honest, I don't have the core rules or familiarity with the system for which this is meant. But I will be looking into them.)

Strengths - Well laid out and containing several potential plot lines for a decent gaming session or two. Plenty of interlocking, and plenty of hints dropped in place for the players. And included are maps and diagrams of very nice quality, far above the usual black and white drawings on graph paper. The art work is well done.

Weaknesses - Little background on the setting. While some bits are well explained, I would have loved for more information on the Remnant, as well as something more on the history of the station. And, since I'm not familiar with the game rules, the ship diagrams were a tad confusing to me, and likely to others trying to look through this.

Opportunities - As noted - a bit more background. While characters presented are well fleshed out and have their plots and secrets, the overall station scenario is confusing. (Imagine trying to watch Babylon 5 or Deep Space 9, starting halfway into the series, without the history of the stations or the characters...) A good game master could take some time and expand upon not only the history, but other scenarios in this locale.

Threats - This is actually well laid out enough that it can be easily lifted from this game system, and set into another with relatively little effort. I myself was looking for something to use in resurrecting an old Star Frontiers game, and this could very easily work in that regard. Many other systems could seize on this.

Overall - A wonderful module that can serve as either the kick off point for a campaign, or a one shot adventure. The station, as described, could be expanded and serve as a home base for characters. I was delighted to find it, and I will be looking for more products of this caliber.

[4 of 5 Stars!]
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High-Space: Euphoria
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