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The Black Hack $2.00
Publisher: Gold Piece Publications
by James B. [Verified Purchaser] Date Added: 02/08/2022 03:32:26

A neat RPG that combines a streamlined version of the original D&D game with ideas from the 5th Edition rules (such advantage/disadvantage and rests). Basically, the results of every action - your attacks, your defense, effectiveness of spells, etc. - are determined by a "test", where you try to roll under the relevant ability score on a d20. There are other interesting ideas in here as well, such as abstract distances and time measurements; simple initiative where success places you before the monster's turn, and failure after it; and a "usage die" to track uses of equipment. The booklet also provides simplified conversions of many iconic D&D spells and monsters for the Black Hack rules, to make it easy to get started, and a much-appreciated example of play at the end.

There are some tiny issues, however. The rules, while very readable, could stand to be a little better organized. And a few details among the sample spells and monsters aren't really explained, such as the 11 and 12 Hit Dice monsters in a game that's supposed to cap at 10 Hit Dice. (Also, the game clearly draws on the 3.5 and 5.1 System Reference Documents, but doesn't credit either in the Open Game License text at the end.) However, none of these hiccups take away the appeal of this ruleset. The Black Hack is for anyone who wants something that feels like classic D&D, but is much easier to run than any of the various editions. (Originally posted on Goodreads)

[5 of 5 Stars!]
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The Black Hack
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