I came across this system by chance, having heard of the original (Kids on Bikes) but unaware of other settings, and I have been very happy/excited to get my hands on it. This is a very rules light system overall which is my big draw as a player of some more crunchier game systems. I am not sure if I see this system as being able to do a long term campaign, while the system contains some progression systems I have mostly played games fitting more of a D&D formula and without specifics around combat it just is hard for me to work out what this loooks like in a long form game. The book does go a bit deep into a lot of diversity and inclusion style specifics that I personally feel came off a bit too much, I understand the importance of those but they are things that neither my players or I have ever had trouble just naturally doing in games we play/run.
I fell in love with this game because of the simple rules and just how open it allows someone to be with the game. Players and GMs can sit and have a very indepth roleplay session working together to build relationships and the world. It has a few issues here an there, these are mostly with book layout though. Almost all the tables are at the very back of the book but several are sitting with the chapter they pertain too, I am unsure why some are kept in the back while others are not. This was a bit of a hassle for my players having to jump back and forth during creation. All in all a system well worth the price though, even if you only ever play it in a one off capacity.
[5 of 5 Stars!]