The book is a good supplement for GMs looking for ideas and players in the cult-making business. The book provides a rich set of new and old characters who can serve as good allies or antagonists for a campaign. The merits and flaws are generally only applicable if your character is in a cult. The same goes for the loresheets (Except the Hecata bloodlines) but, it is the book´s subject matter so, take it or leave it.
[4 of 5 Stars!]