TL;DR Classic solo rules feel dated today yet still might be of value if you’re looking for a generic GM emulator.
Mythic Game Master Emulator (MGME) was my first purchase from drivethrurpg.com and its age does show. At the time, solo rules for decision making were a new concept to me. The general idea was to make a wish for the fiction, roll percentile dice to see if it comes to pass, then adapt when it doesn’t. That central idea remains sound. The desire for a solid solo game that isn’t choose-your-own-adventure still resonates with me. While I do have nostalgia for CYOA games, it was eye opening to see a different style. However, the implementation in MGME feels lacking today.
Is it still worth a read? Maybe. With so many more solo options on the market, you might be able to find something more tailored to what you want in a system. Especially from the mid-quarantine boom that found so many players trying to get a TTRPG fix without their usual face-to-face game groups. Myself, I’ve preferred the Ironsworn solo TTRPG experience… but note that it’s a game that was released more than ten years after MGME.
As a generic GM emulator, MGME might still find a valuable place in your collection. But it could also use an update, drawing upon the past decade of solo gaming innovation.
Aside: Throughout the book, the author appeals to “logic.” For me, these calls fall short. Trying to cover inductive and deductive thought to explain how the system works? Not very clean and ultimately not of much use. And for what it’s worth, Sherlock Holmes actually used abductive reasoning, regardless of what Doyle called it.
[3 of 5 Stars!]