Full disclaimer: I am biased, I love the 2d6 OGL system.
Omer Golan-Joel did it again. Based on Cepheus Quantum, this is a quick though thoughtful ruleset. Everything to run a good post-apocalyptic game is in here: weapons, generic equipment, vehicles.
Personal and vehicle combat are barebone but quick and effective and easily hackable with Cepheus Light/Modern or even Cepheus Engine itself for added depth.
I really appreciated the Exploration chapter, nothing truly innovative but all the basic to run a post-apocalyptic hex-crawler is present.
As expected from the implied setting, Contamination and Mutation gives needed twists and an impeding sense of danger on the players. Characters generally start uncontaminated, but every exposure to the "Contamination" (the sum of radioactive and biological hazard in that world) has consequences (mutations).
Then, a good wilderness bestiary and a vault (dungeon) robotic encounters list are provided.
Finally the Relic chapter provides advanced technology and weapons meant to simulate (with mutation) some deal of character advancement.
I don't know if I will play this as a referee, but I am eager to try it in a solo-play.
Rating: [5 of 5 Stars!] |