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The Genius Guide to the Godling $3.99
Publisher: Rogue Genius Games
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por Nathan C. [Reseñador destacado] Fecha en que fue añadido: 03/31/11 09:20:23

When looking at D&D through a telescope, the overall goal is for the PC to become a god by the end of a level 1 to 20 campaign. Super Genius Games, Genius Guide to the Godling Class, strays from that logic, instead giving the PC’s the power to become god’s from the get go.

Godling Class, from a flavor point of view, will allow your character to be a demigod by the end of the progression. But mechanically, it is a class that allows players to build a sandbox class with a handful of restrictions. The Battle Godling class allows players to combine abilities seen with combat style classes like the monk, fighter, barbarian and paladin. The Clever Godling class allows players to combine abilities commonly associated with bards, rogues and other support classes. The abilities of classes are mimicked by Scion Talents, which the PCs receive every few levels. Outside of the two base classes, there is an included prestige class that allows players to tack on Godling abilities to an existing character.

Each of the classes instills a bit of divine prowess to the character by providing them a clerical domain, of which they can use both powers from the beginning. They also receive divine traits that give them a specialty ability that hints at what god they may become.

The PDF is short, at about 12 pages, and feels as if it needed about 5 more pages to flesh out the classes. Both the scions and talents need about 3 or 4 more choices to really make the PCs feel like they have a choice

For the Player The Godling lets players escape the limits of a traditional class. I am running a Godling only campaign, and my players overwhelming leaned towards the more meaty Battle Godling as opposed to the Mystic Godling.

For the Dungeon Master This is a great option for NPCs whom mentor PCs. It allows for a lot of leeway as a DM to create a useful NPC that does not lean too close to one class.

The Iron Word I love the concept of the Godling class, and it works in a campaign geared around the class. The drawbacks are what kills the widespread use of the class. That is, that there is not enough material in the book to mimic every class. At the very least, there should be a book in the works by Super Genius that has more options for the class.



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The Genius Guide to the Godling
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