I've read a lot of world design and dungeon design materials and this is now at the top of my list. I'm tired of dice rolls, battle mechanics, and statistics, and have changed my focus to puzzles, non combat challenges, and descriptions to run my games. Creighton B. lays this out concisely and the read was smooth, but as everyone pointed out, the pdf files have a lot of blank space, so just a heads up [This didn't bother me]. Creighton likes to use "empty" rooms and wandering monsters to build realistic dungeons, which I miss from the old days [I started role playing twenty two years ago], and mentions that the industry is too focused on their page count, rooms filled to the brim with encounters, and treasure hordes, than dramatic/fun stories that make sense for the players AND their characters. Overall I think this title is worth the three dollars I paid for it, and makes me think that amateur/private publishing is the way to go over AAA gaming [I fell in love with "Worlds Apart" and "Machhiato Monsters" after one read]. I'm tired of spending top dollar on name brand core books, when something like this SAYS everything they do, but without all those the pretty pictures and game statistics [How many times do I have to buy a fifty dollar core book to read basically the same stuff... again?].
Creighton B, Thanks for your hard work!
[5 of 5 Stars!]