• The system's very quick to get up and running.
• I love the use of a single die type.
• The way that the dice pools are used is simple but clever.
• You can change the direction your character's abilities grow along the campaign - and not limited to a "class".
• I still need help with handling my character's energy in combat; when I'm "spending" energy or "adding" energy into my action pool.
• Some skills and attributes weren't really used in our campaign - but that is more game style, than the rules. So it's important to establish up front which skills are used based on the campaign.
[5 of 5 Stars!]