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Starquest: Universal Rules—core rules $34.95 $7.95
Publisher: New Dimension Games
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by Scott N. [Verified Purchaser] Date Added: 01/28/2009 10:22:05

OK, I had bought the printed version first off Lulu and then the PDF here. The game overall is excellent, i have ran it a few times now and my players love it, its kinda a poor mans version of Star Wars, as it has Dune Men (Tusken Raiders), Ju-Wa (Jawas), Knights or Lunar Knights if you have the Celendrian system resource book (the Jedi of SQ). I feel the creator wanted to play Star Wars but did'nt want to buy the books from Wotc to do it (lol). For those interrested in a Sci-Fi game go somewhere else for that, i suggest Thousand Suns or traveller, this game is strickly SCI-FANTASY!!! in a Big Way, you can create any race you want to play and starships are easy to build as well. The game uses the standard D&D dice sets (d20, d12, d10, d8, d6, d4 & d100), the system for combat is very OGL like but the system for Ability & Skill checks is not, it took awhile to get used to, also there are many charts in the game, which makes the GM's job even harder over 199 tables in all, some are needed more than others on a continuous basis, like the combat and the treasures tables, a Quick Reference page of tables should have been created for this game, i have no idea why there isnt one, it needs it. Otherwise It is quite fun, if you can get past the plagerisim in the game from Star wars, Star trek, Aliens, etc. I think they stuck every Sci-Fi/Fantasy universe they could think of at the time into the book, but kool none the less. Oh there are classes, Occupations and yes Levels in the game, but only 10 levels and at 10th level you retire you character as a legend, experience is slow to get and players start out at ZERO "0" level, you have to earn 1st, which is 1,000 XP, 2nd is 5,000 XP up to 9th which is 100,000 XP needed, to reach final level 10th, a player has to complete some great task related to his/her destiny, thats it.

LIKED: All encompasing rules for many types of Sci-fantasy adventures, loads or stuff packed into these rules allot of crunch and allot of choices for PC's to make.

DISLIKED: Too many charts scattered throughout book, lack of a realy well done index, especially one for all the charts or a Quick reference system of charts.

FINAL: All in All, I have to say it was well worth the cash, would like to see it in full color as its all B&W.



Rating:
[4 of 5 Stars!]
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Starquest: Universal Rules—core rules
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