"Hey JD, here's another game that uses playing cards for a randomizer instead of dice! You're gonna give it a high score, aren't you?"
"That's not true, come on!! There's plenty of...okay it is true. I give high scores to all playing card based games. BUT THAT'S NOT THE ONLY REASON WHY"
I've been a fan of the "vs" series ever since it was printed on quad-fold, 4" x 4" glossy paper with pulp cowboys on the front panel. It's fun, it's light, and it's simple. Traditionally it has relied on your group's knowledge of and love for the source material to make it really sing. vs. Ghosts looks to action-comedies like (but not limited to) Ghostbusters for it's fun, and it does a lot of things right in making it work. The system is based on the flip of a card - players can also supplement this with bonus cards they have in hands, though replenishing those cards is much rarer than card flips. For a rules-light system it's fairly good. In terms of what characters actually do and how the opposition is portrayed, it nails something that even the venerable Ghostbusters RPG from West End Games didn't always remember, which is that the comedy in horror-comedy normally comes not from the monsters, but from the absurd actions of the protagonists. The ghosts, demons, eldritch beings and cultists in the Ghostbusters films are not overtly comedic (okay, that one guy's accent is pretty funny), it's the reaction of the mundane world to them and the actions of our heroes that bring the comedy. Hence, the ghosts and spirits in vs. Ghosts are presented in a faux-Victorian manner, and the characters and NPCs are presented in broad, cartoony pictures and statistics. Yet the scenarios are largely serious! This demonstrates that vs. Ghosts understands its genre, and presents a bullseye for the players to target. The GM gives a "serious" horror scenario, and our heroes the exorcists (Repossessed), mad scientists (Ghostbusters) or whatever (Scary Movie) go loping in to blow up the bar mitzvah and try to get paid for it at the end.
The areas I would suggest for improvement would be to urge some caution in the use of comedic stereotypes, or suggest ways to subvert and reimagine the stereotypes. We aren't limited by a 22-90 minute presentation format, so we have the freedom to make comedic stereotypes more interesting than television or film. Also, although this is a game that claims to be open content, it literally says "all material" here is designated Product Identity. Oh, uh, okay. You know, you can just copyright your game book if you want? Oh well, nobody pays attention to that stuff but me anyhow.
All in all, you get what's on the cover with vs. Ghosts. I recommend it!
[4 of 5 Stars!]