156 pages, 153 are the content.
The stats are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
Page 6 & 51 has a TAAC0 (To-Hit Armour Class 0): should be THAC0?
Hulks and Horrors can be described as D&D/AD&D in space (with the THAC0).
It really is well detailed, with sections on classes (Pilot, Soldier, Psyker, Hovering Squid, Omega Reticulan, and Bearman); Psychic powers, Equipment, Weapon, Armour, Grenades, Protective Devices, Power sources, Drugs, Computerised Devices, Goods & Services.
The next section continues with fleshing out your character (name, background, appearance).
After that, we have Environmental hazards, Foot travel, Food & water, Experience, Combat, Spaceships, Ship combat, Exploration, The Surveyor's Guild, Generating star systems, Ruins & wrecks, Loot, Monsters (creating them as well), Dungeon Mastering, Alternate concepts, Tweaking the rules, Being a Red shirt (P145-146), Converting to and from other RPGs. I think I've covered everything.
All this for free!
The softback book is £13.22/$18.75.
I remember purchasing a RPG system costing about £10.30/$15.99 last year, and it had nowhere NEAR anything as much as this in it's contents (rather bare actually).
But H&H on the other hand, is quite 'full', and can be increased in content with items from similar systems/RPGs.
'Borrowing' other bits from other OSR RPGs should be easy to add to H&H.
Well worth obtaining; you'd be daft not to.
Rating: [5 of 5 Stars!] |