A unique RPG that rewards genre play over "winning." Characters can gain XP -- which is used to advance their personal and group story -- from evoking certain emotions, from working on side quests, and from doing things that fit the type of story being told. In a "Pastoral" game, you can gain XP from just sitting down next to someone and appreciating a sunset, while in an "Adventure Fantasy" game, you might gain it from getting into trouble over your head. Actions are diceless, resolved by skill level + how much Will you're willing to spend; essentially, the game uses the "mortal action" rules from Nobilis 3rd Edition, which are very clear and work well.
The end result is like if you mixed a dozen diverse animes with Adventure Time and My Little Pony. It's fun, it's immersive, and it excels at mixing characters. A player who wants a dramatic, serious PC can coexist just fine with one who wants a goofy, whimsical PC. The only challenge will be picking a genre that everyone can agree on (or blending the existing genres to come up with one of your own), but that's half the fun!
[5 of 5 Stars!]