While I haven't had an opportunity to actually play Dead Teenagers RPG yet, I am really looking forward to trying it out. The rules seem straightforward enough to teach them to new players without too much effort, and I imagine my gaming group will easily have enough fun with this game to make it worth the (fairly small) amount I payed for it.
I am a bit concerned that it may be just a bit too simple, though. In the first phases of the game, when establishing the session's environment and setting, almost no support at all is given to the players by the rules - everything is up to the players' imagination. While some people may like it just this way, I feel that I would have preferred to have a little more structure of one kind or another (rules, lists of suggestions, etc) to help players along. I think it would have been especially beneficial to players that are new to the rpg/storytelling world.
[3 of 5 Stars!]