The Good: Dayjobs are a fun way to link your character to the modern setting. Spell choices are useful and have colorful quirks. Skill system don't hobble characters growth. Clear writing and easy to follow guidelines.
The Bad: Meh to Meh art (a lot of it looks stock). Monsters feel tacked on setting, this may be a side effect of setting itself with magic returning to the world. But I sit there wondering...what is the implications of critter X in the setting and it only get's touched on. Setting could really do with a 'deeper secerets' book that fleshes out the world more...but it doesn't take much effort to take the tools given to cook up modern magic stories.
It's a fun book if you know what you are getting into. Great if you want to try something different with OSR.
[4 of 5 Stars!]