The Chronicles of Darkness Second Edition scratches a particular itch for me, better than any other game trying to do the same thing.
Specifically, it strikes a balance between rules that model the world and rules abstractions that make for easy play. It's a game where your characters investigate horrors and the dark secrets of their world and put themselves in mortal, social, and mental peril.
Conditions — especially supplemented by Condition Cards — are easy to use and reinforce the core gameplay loop by providing suggestions on how to make your characters behave and rewards them for contributing dramatic tension.
The front half of the book is tightly designed with no wasted space. This can make it feel anemic, but everything you need to play the game is there. This also makes it a great supplement for other games in the Chronicles of Darkness system by adding subsystems that aren't found in those books, such as Equipment Building, Investigations, and Chases.
The second half of the book is the God-Machine Chronicle, a collection of adventure hooks tied to the eponymous God-Machine, and provides a selection of ready-made antagonists and NPCs along with a framework to build custom chronicles.
The writing is evocative and spooky. "The Hangry Wolf" chapter fiction makes my skin crawl in the best way.
I heartily recommend this book to anybody looking for a rules-medium game of dramatic horror and/or anybody who's already got one of the other Chronicles of Darkness books and wants some more toys to play with.
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