I was interested to hear about this as I had been invited to play in it. Sadly schedules and communication conspired against me... Anyway I was fascinated by your description of the skill system, I'm a big fan of RuneQuest/CoCthulhu which use a d% system. The idea of how close the roll is to the skill indicating the level of success provides a much more graduated scale than the system RQ uses.
As for the post-human/trans-human setting I'm keen to try it out after reading some Alistair Reynolds stories in particular Diamond Dogs (which I thoroughly recommend).
Anyway keep up the good work. I love listening to your discussions.
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