I'm getting addicted to Toys in the Sandbox - I just can't get enough of these 99 cent treasures. The Hermit's Island is the latest one I've read (there are more for me to read- I'm playing catch up).
What can I tell you about it without giving away any of it? Let's see, you get a map of a small island (which appears to be missing an indication of scale / distance - not a game killer, but it would be nice) and some background material and a brief description of said island.
You get your usual (I love "usual" in this case) 6 possible plot hooks, each with 3 possible twists. It makes it very easy to tailor to your campaign and GM style.
You get descriptions of 4 NPCs that are very detailed yet stat-less. You know what drives them, but you'll need to stat them out to your system of choice.
Oh, and a random encounter table and a rumor table. A bargain and a half.
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