DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
10 Luckbringer Feats $1.00
Average Rating:4.5 / 5
Ratings Reviews Total
0 2
1 1
0 0
0 0
0 0
10 Luckbringer Feats
Click to view
You must be logged in to rate this
pixel_trans.gif
10 Luckbringer Feats
Publisher: Rite Publishing
by Aaron H. [Verified Purchaser]
Date Added: 04/20/2012 14:52:53

The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=20572.

Once again Steven D. Russell and the crew over at Rite publishing provide even more support for their creations of RPG goodness by adding additional feats for the Luckbringer class.

OVERALL

This is one of those short and sweet, no frills kind of products. Rite Publishing knows how to support the products they make and the classes they develop and these 10 feats make the Luckbringer just that much more playable.

RATINGS

Publication Quality: 8 out of 10 The cover of 10 Luckbringer Feats is a departure from the normal faux leather cover of many Rite Publishing products. The best way to describe it would be that it is like watching the Prince of Persia jumping off of the Arch De Triumph getting ready to kick the reader in the face while singing, or casting a spell or getting ready to make an obscure gesture with his hand. The full color background is a nice change of pace, but when you combine it with the acrobatic breast plate wearing Prince of Persia wanna be, it becomes less appealing. It almost looked like old school green screen, think Total Recall. The picture of this Faux P of P is repeated on the first interior page and without the CGI background and smaller it looks much better. This product uses Rite Publishing’s Sepia Lion border which always looks great . The text is easily readable and the feat format is standard. No need for an index with only 2 pages. There is a short paragraph which lets the read know where to find the entire Luckbringer class write-up. I think a Hyperlink to The Secrets of the Luckbringer would be great in the PDF version. This would allow me to buy the base class if these feats interested me.

Mechanics: 10 out of 10 The Luckbringer is a crunchy class and these feats do nothing to make it more chewable. People who are playing Luckbringers and GMs who are allowing them in their games or running NPCs with Luckbringer levels understand this and won’t bat an eye at the extra crunch and flavor these feats add.

Value Add: 9 out of 10 If you have the Improbable Class feature, this is the product for you! 7 of the 10 feats require the improbable class feature while the remaining 3 require the Moment of chance class feature. Some of these could be tweaked, but I think the requirements are balanced as-is.

Overall: 9 out of 10 If a GM or player at your table is remotely interested in playing a Luckbringer, check this product out. Will these 10 feats go down in history as the greatest feats developed for a class ever? Probably not; however they seem balanced, well-written and show that Rite Publishing won’t leave you hanging; if they develop a class or a product they are good at supporting them in subsequent supplements. In the end, it is a win for the publisher and player. Hats off to Steven D. Russell and Rite Publishing, what you do for RPGs it is no easy feat.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
10 Luckbringer Feats
Publisher: Rite Publishing
by Joshua G. [Verified Purchaser]
Date Added: 03/04/2012 16:20:20

With 10 Luckbringer Feats, Rite publishing revisits its Luckbringer class, giving us a little more lucky love. Weighing in at 5 pages, with Front cover, OGL, Back Ad, and 2 pages reserved for the 10 new feats and one piece of internal art. Granted, the internal art is the character from the cover, but if you're anything like I am, having clean images without backgrounds are always a plus when you're hunting the next great PC picture for your character sheet. Formatting is dual column, with a stylized framework adorning the page.

Rather than list for you each of the ten, I thought I would focus on a few examples, and what caught my eye in regards to them. Last Minute Gamble allows you to empty your pool of moments to gain extra damage/per luckbringer level, as well increase the DC of the hazard special attack you will be applying that damage to. Advantageous Strikeallows for an extra dice to be included in critical hit confirmation rolls, which is always a good thing when trying to beat the odds. Auspicious Escape spreads some of that 3PP love around, in that it is a feat for the Luckbringer, as well as a feat for either the Time Thief or Time Warden (from Super Genius Games).

Grammatically speaking, if this was a larger product, I would call the editing fairly good. However, with only two pages of material, that after artwork, legal notice and Table are more like three columns of text in all actuality, this seemed like quite a few mistakes. Advantageous Strike ...manipulate probabilities so as hit just the …(missing the word to) Karmic Reaction …..special ability on an ally previously who in an adjacent square....(perhaps the addition of the word is would of helped this sentence, between who and in)...and.....that ally though some random chance subjects itself.....(shouldn't though be through?)

The concept of the Luckbringer intrigues me, but I have a soft spot for scoundrels who beat the odds, as if the very universe loves them, so whereas I am biased into liking the material here, I can not overlook three grammatical mistakes in a product of this size, and am pinging a star for it. Beyond that, the feats are well designed, and the art piece by Giordano Pranzoni is fantastic, so I will be going with a 4 star rating. Give us an update and fix those few mistakes, and I will happily up my rating to a 5 star, because the only thing that held this PDF from a 5 star was that the product is almost of a size range where editing mistakes are unforgivable.



Rating:
[4 of 5 Stars!]
pixel_trans.gif
10 Luckbringer Feats
Publisher: Rite Publishing
by Thilo G. [Verified Purchaser]
Date Added: 01/29/2012 06:39:19

This pdf is 5 pages long, 1 page front cover, 1 page SRD, 1 page advertisement, leaving 2 pages for the 10 feats, so let's check them out!

Steven D. Russell's Luckbringer is one of my favorite 3pp-classes out there - inspired by SGG's Time Thief, the class provides both a modular model of powers and great abilities that capitalize on all the lucky scoundrel/fortune's favored tropes out there and even after "101 Renegade Class Feats" I wanted more support for the class - seems my wish has come true: So, what feats do we get?

-Advantageous Strike: When using "Critically Lucky", you can roll two dice to confirm a critical, taking the better of the 2 rolls. Usable once per day. Nice last resort ability to land that crit when you really, really need it.

-Auspicious Escape: Usable by Time Thieves/Wardens, Taskshapers and Luckbringers, this ability enables you to suppress detrimental conditions once per day. You spend e.g. a mote, a moment of chance etc. to do so. If you surpass 10th level in such a class, you may ignore all adverse effects instead. Can be taken multiple times, each time grants one additional use. Great to see that even other classes can benefit from this neat little feat. The limitation of uses per day prevents it from being op, so no balance-concerns on my side.

-Break the Pattern: When you use "Twist the Pattern" and take a 10, roll a d20 and take the higher result. When you take 20, you roll a d20 and get a bonus according to a table. Ok idea, though not too exciting.

-Fortunate Fate: When using "fatespin", you use 2 d20 and take the higher result for your reroll, mitigating effects of bad luck. Great feat - powerful, but limited in its application and yet a feat that will save many a luckbringer's day. -Karmic Reaction: If you have used your "Good Karma" ability on an ally and are adjacent to him/her/it, you may have this ally take the attack you're subjected to in your stead - neat ability for players who want to stay alive and might make for some neat debates in the round. HAs to be handled carefully, though: If it results in PC death, this feat might lead to strife in less mature groups.

-Last-Minute Gamble:If you use your "Hazard" and empty all your moments of chance, you may unleash a devastating hazard, adding +2 to DC and 1d6 damage per luckbringer class-level. Great last resort strike and the stuff, epic stories are made of.

-Martial Kismet: As long as you have at least one moment of change, you can ignore up to 20% miss chance as long as you know which square the foe is standing in. Nice and with minor modification just as usable for similar classes and even psions.

-Motion of the Morai: This makes the bonus from "Fatefull Footing" continuous as long as you have at least one moment of chance left and lets you reduce an affected target's speed, even permanently at higher levels. Nice!

-Opportunity knocks twice: If your AoO misses and you still have a moment of chance, you may reroll the AoO. Cool idea, though personally, I'd restrict the usage somewhat so it can only be used x times per day or burns a moment of chance, as my players are INSANELY good at getting AoOs and exploiting the hell out of them, but that's my personal experience and I know that this does not come up in most groups.

-Woe unto him: You can apply the luck penalty of "Weal and Woe" on your foe after the result is known and you no longer need to be aware of the action. Wow, this is just iconic, cool and enables the luckbringer to potentially prevent the worst of disasters by a margin.

Conclusion: Editing and formatting are top-notch, I didn't notice any glitches. The pdf comes with a neat 2-column, colored layout you might know from the free Pathways e-zine. The pdf has no bookmarks, but doesn't need any at this length. I really like the Luckbringer and this pdf delivers some AMAZING abilities to expand the powers of the class. In fact, the feats add a lot of cool tactical options that make the luckbringer even better at what makes the class so fun: Doing just the thing that might save the group, hitting when it is required, rolling the critical against the death-priest conjuring up the vampire-lord etc. - the pivotal moments we all know, love and have seen over our gaming careers when this one lucky hit meant the difference between defeat and victory. With these feats, the luckbringer is even better geared to be the lucky one in the party: Not the arcane arsenal, not the assassin, not the brute, but the one who does just the right thing at the right time, without failing. While Opportunity knocks twice is a feat I'll nerf in my home game, on the whole I did not notice any feats I'd consider unbalanced and instead found iconic gold within these humble pages. Due to the low price, I can unconditionally recommend this neat file to you. And if you haven't, give the luckbringer a try - I guarantee you won't regret it. My final verdict will be 5 stars - well done!

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Displaying 1 to 3 (of 3 reviews) Result Pages:  1 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates