|
This is a nice little starting adventure with a cave complex and some outdoor locations. There are opportunities for DMs to add detail where desired, but it could be run as is. I would've liked it even more if there was an encounter table and a detailed village map and would recommend a DM have a few low-level outdoor encounters prepared in addition to the adventure. This is one of my favourite Filbar products and it should be noted that they are very generous with their products, offering many completely free of charge. I'm happy to recommend this.
|
|
|
|
 |
|
This PWYW product has nice DM and player maps of the village, but I'd have liked much more info about the buildings in town, which would've helped the adventure hooks greatly. And while the map's good, as a DM I'd like a more extended map showing farms and features that are a bit farther out.
|
|
|
|
 |
|
Filbar's mini-adventure, Grave Robbing, is one of the best campaign starts I've seen. It is for one player, which works well with our game as we've got a new player starting. I intend to run this one-on-one adventure with them alone first, to give them a memorable start. One thing that's really cool is that it's an outdoor adventure, is believable and easily tailored to a campaign. My new player's character will be an escaped slave, which explains why he doesn't have any equipment. Given that it's free, I'd highly recommend any DM pick this up. I'm using a map that looks like a Skyrim treasure map with it and if it had a little outdoor map that came with it, I'd give it 5 stars!
|
|
|
|
 |
|
This is a useful little set of tables to help give creative DMs a kernal of an idea to play off or flesh out a tavern and what's happening in it.
Some of the NPC entries in particular gave me a laugh and I sometimes like to put a character in my game with a mysterious or somewhat silly name and run them seriously. This reminds me of a proud, older but unwell NPC who was called 'Old Salt' but some started calling him 'Skinny Salt' and my character made the mistake of calling him that to his face! So I think stuff like this can provide some fun role-playing opportunities.
Defiinitely an author to watch.
|
|
|
|
 |
|
I've long been fascinated with barrows; those who were laid to rest there in previous ages, possibly undead whose forgotten past drives them still and the artefacts that may be found there. This is a brief, simplistic but attractive booklet. I'm tempted to write that, in my judgement, it wasn't worth the price I had to pay for it, but what is it worth to have access to another creative person's ideas? If it inspires one single idea that helps you design a more interesting barrow, then how much is that worth?
|
|
|
|
 |
|
This is an extensively detailed low-level module which reminds me a bit of The Village of Hommlet. Its length is probably because it's actually two modules combined. It's very playable and has the potential for providing hours of fun for those wanting a good all-around wilderness/dungeon adventure for a beginning party for fantasy rpgs, particularly d20 or AD&D (probably up to 2nd edition). Don't let its design for the World of Stronghold put you off. If I have one wish for this adventure, something to make it memorable, would be for it to have had more specific information; names, personalities, unusual or new monsters, items and spells. As it is, everything is fairly generic, although a competent DM should have no problems giving it a bit more specialness. Also a shame that customers don't get the cover in this free download.
It's a pity that Barratarria never published a couple of promoted upcoming products; in this one there is a BL3 Mountain Redoubt of the Hobgoblin Legion but I've heard of another someone else mentioned.
Given that this is free, it's well-worth the download.
|
|
|
|
 |
|
I don't want to spoil the adventure, but will say that I enjoyed it and recommend it. I should mention that there are some supernatural elements, so if you like pulp modules without that, maybe change those bits if you want to use it. (This is an excerpt from a post on my author site at https://markgrisham.wordpress.com). The adventure was easy to understand and play, so give it a go! Also, I want to say thanks to Schweigh for sharing this.
|
|
|
|
 |
|
This is a good little package, with attractive maps, traps and tomb. While it is short, it'd be easy to build on its framework, adding more detail to suit one's own campaign. I think it's probably one of the most useful freebies I've gotten, so thank you, R&D Adventures. It certainly makes me curious about their other products.
|
|
|
|
 |
|
I'm a big fan of science fiction, from RPGs like Star Frontiers, to Asimov to popular films, and feel like sci-fi adventures are a bit thin on the ground, so was happy to find Nomus' Lab.
I've rated this 3/5, with the adventure having a generous amount of storyline, names, plot hooks and decent maps. I think the layout could have been much better, with defined sections and mechanics for running the adventure, and would warn potential buyers that it doesn't use any particular game system. It also would've benefited from illustrations and tables for the robots and other characters.
There's enough usable material here for creating a fun adventure but a GM will need to be prepared to adapt ideas to his or her system of choice. I was annoyed at the 'altar call' in the bio, feeling its inclusion was unprofessional and biased.
Nomus' Lab is a useful if somewhat expensive adventure, but given the scarcity of this type of material, would recommend it.
|
|
|
|
 |
|
Swords Into Plowshares is a very useful accessory for rpg games, being a collection of diverse types of enchanted and well-described weapons, complete with histories. My favourite was True Companion, but there were at least half a dozen that could easily be adapted to a campaign. There are multiple authors and illustrators and this was FREE so I'd definitely check this out. It was originally put out for charity, so maybe you could consider donating to one of them as a thank you. There's also a related one called 'Hungry Little Monsters' that I plan to buy (also for charity). Good stuff
|
|
|
|
 |
|
I'm giving Infinite Horizons #2 ezine 4 stars. If I had bought it, I'd go 3 but you get a lot here for free. First off, the cover art is really cool and I'm loving the alien. Must scour it to see if there's any description given for it (or stats). I think the prestige classes are good, especially the Guardian who I'd select as sort of an elite guard or guard leader, seems a bit more of a non-player character but can be worked around. I liked the one-handed shot feat, the new gear (lots of weapons!). The paper model by Fantasy Cutouts was really neat and is based on a most interesting ship design. Might have to have a go. There's also an excerpt from JD Wallington's Temple Alliance Origins, Book I called A New Beginning. Very atmospheric first-person tale. Scott Virtes' Alien Flop short story I liked even more, mainly because I enjoy dialogue. There's others I haven't even read yet. Loved The Horror of Colony 6 and the art samples of Gordon Napier!
|
|
|
|
 |
|
I'll have to pull out my copy and give more detail but wanted to give this product the 5-star review it deserves. It's one of the best ebooks I've ever bought and one of my fave dungeon crawls. Very very fun and if a GM (or DM in my experience) does a little work to integrate it and embellish it, it'd be even better. Thanks heaps!
|
|
|
|
 |
|
 |
|