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Monsters Unleashed V.1 [PFRPG]
Publisher: Purple Duck Games
by Dark M. [Verified Purchaser]
Date Added: 06/11/2011 14:36:06

Monsters Unleashed by Purple Duck Games

This product is 7 pages long. It starts with a cover. (1 pages)

New Monsters (6 pages) There is 5 monsters that have been updated to Pathfinder in this section. The section ends with the introduction and credits. Each monster gets a full page with art and a DC knowledge check chart. The five monsters are. Barrow Wight – CR4 This is a wight that is created due to Greed. Crystalline Horror – CR5, a elemental looking aberration, made of glass. Devil Dog – CR3, half wolf, half winter wolf. Dragonnel – CR6, kinda a prehistoric predragon/dino of sorts. This one has a second stat block as well to be used as a non magical animal, plus rules for them as companions. Kech – CR3, monkey's that look more human, with leathery bodies. There is rules for them as a PC race as well.

Closing thoughts. The art is black and white and pretty good. Layout and editing is good, though putting the introduction at the back of the book seemed a bit odd, plus the OGL is a separate PDF, other than that it was fine. The monsters are all updated from 3.x to Pathfinder rules. I thought the updates where pretty well done, but then I am not a huge number cruncher. If it looks like it will play well and these do, then I am happy. So what's my rating? Well I couldn't really find anything wrong with the product, it delivers what it claims and does it well. Combined with the cheap price I am going to give this one a 4.5 star review. I was tempted to give it a 5 but I wasn't blown away, it's good and worth the price though.

Trust me, I'm a Succubus.



Rating:
[5 of 5 Stars!]
Monsters Unleashed V.1 [PFRPG]
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Legendary Races: Medusa [PFRPG]
Publisher: Purple Duck Games
by Dark M. [Verified Purchaser]
Date Added: 06/09/2011 20:35:16

Legendary Races: Medusa by Purple Duck Games

This product is 16 pages long. It starts with a cover, toc, and credits. (1 page)

Medusa (4 pages) The first part starts off with basic information about the race. This is followed by 8 new alchemist discoveries and one elixir. This section ends with a medusa racial class. Their starting stats and then a 8 level race class. It also has a sample full stat block medusa using these rules. D10, 4 skills, simple weapons and a few more, light and medium armor/shields, 2 good saves, full BaB. All told from all 8 levels the medusa PC would get. +8 con, +4 chr and Dex. +4 natural armor, stunning gaze a few times a day, snake hair, poison bite and petrifying gaze.

Half-Medusa (3 pages) Starts off with a bit of fluff about the race like most races. The stats are. +2 con and chr and -2 wis. Darkvision, +2 intimidate, serpents gaze(can stay others for one round, limited use). Following this is a section on how they fit in with the classes and racial options. There is 7 racial traits a new favored class option for about half the classes. It ends with a full stat block of a sample medusa.

Additional Rules (5 pages) Sorcerer Bloodline, 1 feat, 3 variant medusa, snake-bodied template, and 3 full stat blocks of variant medusa.

It ends with a OGL (3 pages)

Closing thoughts. The artwork is mostly black and white and ranges from fair to pretty good in one case. Layout and editing where pretty good. There was a couple of odd spots with layout, such as it being in a 2 column format but on one page at the very bottom is a magic item that goes across the whole page in single format just fitting at the bottom of the page. But all and all it is pretty good. The full medusa felt a little powerful mostly due to the stat bonuses, it has a side bar about the gaze attack and while powerful I can see at higher levels it loses some of it's effectiveness. Still I felt it was a strong racial class. The half medusa is a lot better as are the extra stuff in the book. For the cheap price it is worth picking up for just those things. So what's my rating? Well the medusa I am not convinced makes a good PC, but could still be used for a NPC well and the rest I think works pretty well. So I am going to give it a 4 star review.

Trust me, I'm a Succubus.



Rating:
[4 of 5 Stars!]
Legendary Races: Medusa [PFRPG]
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The Gift: Curse of the Golden Spear Part 1 (PFRPG)
Publisher: Rite Publishing
by Dark M. [Verified Purchaser]
Date Added: 06/09/2011 16:55:37

Curse of the Golden Spear by Rite Publishing

This product is 61 pages long. It starts with a cover, ToC, and credits. (3 pages)

Introduction (7 pages) There is information about the island nation of Kaidan as well as a half page color map of the island nation. Next you get adventure background information and a summery of the adventure. Three new magic items, the NPC stat block for a merchant that hires the PC's as well as some additional plot hooks. It is made for four 5th level PC's.

The Opening Scene (3 pages) The idea of the adventure is the PC's are hired by a foreign merchant to guard him and his delivery to a lord in the island nation of Kaidan. The PC's are meant to be new to the area as well. They travel by ship from where ever they are from to a smaller island that is part of the island nation. The adventure starts as the ship comes into port and the PC's are ambushed leaving the ship. Stat blocks and a mini's map are included in this section.

Part 1: In Gaijinoshami (10 ½ pages) After the ambush, the NPC merchant attempts to get the paper work settled to deliver his gift to the Lord. Accept things keep popping up to delay it, during this time the PC's are left to explore the town, which causes them to get caught up in several events. There is four encounters in this section which may or may not all involve combat. In addition there is a map of the town and several locations around the town, plus keyed locations with information about the town.

Part 2: Journey through Yonshu (23 ½ pages) Finally able to leave the town and start there journey likely due to the PC's efforts in the encounters in the previous part. There is 8 encounter locations/events in this section, not counting the possible random encounters along the way. Some of them are small single encounters and some are locations or events with several mini encounters joined together.

There is maps including mini maps for use with miniatures for key locations. There is random encounter tables, random weather, full stat blocks and several detailed locations and another overview of another town. At this point the adventure ends, but not really. They still need to take the spear to the lord. As this adventure ends they make it to a city and are left to guard the gift and rest for a couple of days, while their NPC merchant goes to talk to the Daimyo. Which is apparently where part two of the adventure will pick up at.

Appendix 1: PC Reincarnation (3 pages) This section is about how reincarnation works in Kaidan.

Appendix 2: New Monsters (4 pages) This section has 4 new monsters with full stat blocks and a new template.

Appendix 3: Pregen Characters (2 pages) This section has 4 pregen characters with full stat blocks and short backgrounds.

Appendix4: Glossary of Words (2 pages) This has a glossary list of words and names with their meaning. There is also a pronunciation Guide as well.

It ends with a OGL and back cover(for some reason the back cover is on twice. (3 pages)

Closing thoughts. The artwork is mostly color with some black and white, it ranges from fair to pretty good. Layout and editing where good, I did notice a couple of errors but not many. This is a very nice adventure, it has a nice mix of travel, location based encounters, social interaction and introducing the PC's to a new and interesting land. If you ever wanted to introduce your PC's to a Asian nation, then this is a very good adventure to do so. While it is obviously made to use with Kaidan the campaign nation by Rite Publishing, it would require only a little work to be used with any other Asian based nation. Other than the double back cover in the PDF, I really don't have anything negative to say about the adventure. So I am going to give it a 5 star review. A great intro adventure to the far east.

Trust me, I'm a Succubus.



Rating:
[5 of 5 Stars!]
The Gift: Curse of the Golden Spear Part 1 (PFRPG)
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101 Monster Feats (PFRPG)
Publisher: Rite Publishing
by Dark M. [Verified Purchaser]
Date Added: 06/07/2011 14:26:54

101 Monster Feats by Rite Publishing

This product is 19 pages long. It starts with a cover and credits. (2 pages)

New Monster Feats (14 pages) Here is a few that caught my eye. Alter Breath Weapon – make a breath weapon do a different kind of damage. Appendage Severing – Lets monster bite off arms and legs. Aura of Suffering – negates all healing effects and spells around it. Choke Slam – lets monsters with grab knock foes prone. Cloak Alignment – lets a monster hide their alignment from detection. Cornered Beats – gains a bonus to hit, dmg and saves when reduced to half hp or less. The name is a bit misleading, I think Enraged Beast would have fit better. Corrosive Blood – monster blood is like acid. Nice Aliens feat here. Curse of Victory – the monster as a final act as it dies curses those that killed it Dreaded Foe – monster chooses how their fear effects others, by choice of conditions. Elemental Entrapment – lets a elemental change shape to trap foes, turning themselves into things like walls of fire etc. Extra Spell Like Ability – gain a low level spell as a spell like ability. Feast of Flesh – lets undead eat flesh and heal when doing so. Greater Curse of Lycanthrope – Curse can not be removed unless the creature that gave the target the curse is also cured or killed. Very much like the old werewolf myths. Mournful Cry – ranged energy drain. Pandemic – those effected by the monsters disease can pass it on to others. Possess Body – lets a outsider take over a target like magic jar.

It ends with a OGL and ads (3 pages)

Closing thoughts. The artwork color and ranges from meh to ok. Layout is good, editing is ok, it is not as good as I have come to expect from Rite Publishing. While the editing isn't to bad, you will have no trouble understanding whats what, it was noticeable in a few spots. The vast majority of these feats are very very good. Outsiders, elementals and Undead are the big winners but everyone gets a little something cool. Fey sadly got the worst of it, most of their feats are some of the worst in the book. I would say 90 plus are very good feats. I especially loved the little IC blurb for each feat, of the monster talking about how they used their special power. That while not needed really helped make the book special. So what's my rating? I am going to give this book a 4 star review, if the editing is fixed I would change it to a 4.5 review.

Trust me, I'm a Succubus.



Rating:
[4 of 5 Stars!]
101 Monster Feats (PFRPG)
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The Secrets of the Magus (PFRPG)
Publisher: Rite Publishing
by Dark M. [Verified Purchaser]
Date Added: 06/07/2011 13:51:19

The Secrets of the Magus by Rite Publishing

This product is 13 pages long. It starts with a cover and credits. (2 pages)

New Magus Arcana (4 ½ pages) There is 34 new arcana in the book. Several of the ones I liked was. Animate Weapon – makes it into a dancing weapon. Athame Surge – temporarily enchant a weapon in a variety of ways. Damage Shield – temporarily gives them DR Energy Web – creating a elemental style web that damages foes while trapping them. Necromatic Strike – does bonus dmg and save or take str and con dmg for the living. Does massive dmg to undead. Nigh Irresistible Strike – allows a magus to bypass DR.

Extra's (3 ½ pages) There is a new Magus Archetype, Singer of Blades. This archetype replaces several abilities, in place it gains abilities Song of Blades which gives me a AC bonus when wielding a 1h weapon and nothing in the other hand. A bonus to concentration when casting defensively, once a day force a crit even on monsters immune to it and finally can attack everything with in 30ft of them.

There is also 7 new feats and 3 new magic items, including one minor artifact.

It ends with a OGL and ads (3 pages)

Closing thoughts. The artwork is color and so so. Layout and editing are good. Most of the new Arcana are good, a few are very cool, but I was also hoping for some more other option styles. The Singer of blades and some of the song arcana hit on this. Giving it a slight bard feel, which was nice. But I was hoping for a bit more of that. What there is, is good. So don't get me wrong, I was just hoping for some more stuff to add variation to the class. The archetype and magic items and feats where all good. Especially the archetype and minor artifact which was both very very good. Everything seemed well balanced and thought out. So what's my rating? I am going to go with a 4.5. It gives everything it claims it will and does it well, but I couldn't help feeling that it needed just a bit more to push it up to a 5.

Trust me, I'm a Succubus.



Rating:
[5 of 5 Stars!]
The Secrets of the Magus (PFRPG)
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The Road to Revolution: Tides of Blood
Publisher: 0one Games
by Dark M. [Verified Purchaser]
Date Added: 06/02/2011 13:58:57

The Road to Revolution: Tides of Blood by 0one Games

This product is 43 pages long. It starts with a cover, ToC, and credits. (4 pages)

Introduction (2 pages) This is a urban based 7-9th level adventure. This section has a history, plot summery, how the adventure begins and a side bar. The side bar has information on how to link this with the previous adventure in the series depending on how the last one ended.

Chapter 1: Blood in the Gutters (1 page) The opening encounter that gets the whole adventure going. I can't give away much since this is a adventure based on a mystery. I will say the PC's get attacked unexpectedly which starts the adventure, namely the PC's trying to figure out who had them attacked and why.

Chapter 2: The Set Up (2 ½ pages) This section takes place in the Dockward, after the first encounter this is the direction the PC's will end up taking. There is a single encounter, some room for RPing and perhaps some unexpected help.

Chapter 3: Meeting with Royalty (2 ½ pages) This section will likely be a RP only section, though there could be combat depending on what the PC's do exactly. It is interesting and really sets up other parts of the adventure and ties other parts of the city together. It helps make the city feel like a living breathing city.

Chapter 4: Dinner with … (1 ½ pages) Here the PC's meet another NPC to gather information. While there could be combat just like the last chapter, it should just be a heavy RP scene that sets up further things. I left the full name of the chapter blank so as not to spoil the things.

Chapter 5: Lost their Mittens (1 page) This is another RP scene that leads directly to the next chapter.

Chapter 6: Church of the Damned (6 ½ pages) This part is a mini dungeon crawl. There is 4 likely encounters in this section the PC's are likely to face.

Chapter 7: The Recovered.... (½ page) This section is a RP scene that follows the last chapter once the PC's have recovered what they went looking for and are sent directly to the next chapter.

Chapter 8: On the Trail of... (11 ½ pages) This chapter is another mini dungeon but much larger than the first one. There is some possible RP to be had but it is more leaning towards a dungeon crawl. There is 22 keyed locations and a possible 17 encounters, including traps.

Chapter 9: The Finale (2 ½ pages) Here the PC's race against time to stop the final act in the adventure. There is 2 rather large encounters in this section. It ends with a section on wrapping the adventure up.

Appendix( 4 ½ pages) This section talks about people that live beneath the streets of the city, a new PrC the Sewer Runner, which I believe is in their Players Guide to the great city. There is also a sample stat block for the PrC and a new monster, the Siluri with a full stat block.

It ends with a OGL, back cover, and ad (3 pages)

Closing thoughts. The artwork is black and white and averages from fair to decent. The maps are solid and pretty good, they get the job done. Layout and editing where good, I didn't notice any major errors. The adventure takes place with in The Great City campaign setting, all with in the Docks Ward section of the city. It would be fairly easy though would take some work to drop it into another city of the GM's choosing.

The adventure has a nice mix of RPing, mystery solving, dungeon crawling and thrilling heroics. There is a little something for just about any player to get excited about and times for any PC to shine. I really liked this adventure, but to be fair adventures with a nice mix of elements always appeal to me. So what's my rating? Well I really couldn't find any real flaws and the adventure is well written. So I am going to give it a 5 star review.

Trust me, I'm a Succubus.



Rating:
[5 of 5 Stars!]
The Road to Revolution: Tides of Blood
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The Secrets of the Luckbringer (PFRPG)
Publisher: Rite Publishing
by Dark M. [Verified Purchaser]
Date Added: 06/02/2011 13:16:30

The Secrets of the Luckbringer by Rite Publishing

This product is 14 pages long. It starts with a cover and credits. (2 pages)

New Base Class Luckbringer (9 pages) This section is all about the new base class. D8, 6 skills, medium BaB, 2 good saves, all simple and one exotic weapon, light, medium armor, and shields. Moment of Chance – They gain luck points and can spend them to do one of three things. Improbable – is gained at 2nd level and every 2 levels afterwords. There is a choice of 11 abilities to pick from. Once the ability is learned the can be used just like with Moment of Chance. Nothing is Written – works just like Improbable With 11 powers to choose from. Longshot – Another collection of powers gained at 5th and every 4 levels afterwords, but otherwise works like Improbable. With 7 powers to choose from. Highly Improbable – Starting at 10th level 11 new powers are added to the Improbable pool of powers to pick from. Major Disaster – The cap stone ability. Cause a area to suffer every natural disaster at once.

It ends with a OGL and ads (3 pages)

Closing thoughts. The artwork is black and white and pretty good. Layout and editing where good. I didn't notice any obvious errors or problems. This classes uses the same type of system as the Time Thief book and the earlier Taskshaper book. I thought the rules where better written and much more clear than Rite Publishing's first attempt with the system they did with Taskshaper. The concept of the class is someone that is very lucky, they spend their points to use powers that mimic powerful luck for themselves or bad luck for enemies. Each of the class abilities introduces a new set of powers they can learn getting steadily more powerful.

I will be totally honest, the concept of the class really isn't something I am personally interested in. But I know others do love it, one of the guys in one of the groups I play with absolutely loves the class. He really enjoys the concept and powers behind this class. So with that in mind I am going to give this a 5 star review. The class does exactly as promised and does it well and if the concept interest you in the slightest I think you will enjoy it and I recommend picking it up.

Trust me, I'm a Succubus.



Rating:
[5 of 5 Stars!]
The Secrets of the Luckbringer (PFRPG)
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Otyughnomicon: Wyvern Spawn Otyugh
Publisher: Purple Duck Games
by Dark M. [Verified Purchaser]
Date Added: 05/30/2011 10:32:06

Otyughnomicon by Purple Duck Games

This product is 6 pages long. It starts with a cover, intro, and credits. (1 pages)

Wyvern Spawn Otyugh (1 ½ pages) This section updates the Wyvern Spawn Otyugh to Pathfinder rules. There is a full stat block version for Pathfinder and Purple Ducks own GoW.

On Rocky Peaks (3 ½ pages) This section has a premade mini encounter. It includes a town stat block, 4 additional stat blocks for other monsters in the encounter and a single magic item.

Closing thoughts. The artwork is black and white and pretty good. The OGL comes as a separate file for ease of printing the main work. Which is black, white with some purple but all and all very print friendly. The product also comes with with counters that can printed out and used in place of mini's. I did notice some editing errors not a lot but I did notice some. Like with the magic it, such as “This arrow container is makes of a black water-proof hide that oozes toxin on the interior.” obviously makes should have been made. Other than that the product gives exactly what it claims it will for a cheap price, only a buck forty. So for the cheap price I am going to give this a 4 star review. If your looking for Pathfinder stats for the Wyvern Spawn Otyugh then it is worth picking up.

Trust me, I'm a Succubus.



Rating:
[4 of 5 Stars!]
Otyughnomicon: Wyvern Spawn Otyugh
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[PFRPG] Tome of Monsters
Publisher: Purple Duck Games
by Dark M. [Verified Purchaser]
Date Added: 05/21/2011 16:09:33

Tome of Monsters by 4 Wind Fantasy Gaming

This product is 118 pages long. It starts with a cover, intro, ToC, and credits. (5 pages)

Monsters (108 pages) There is 120+ monsters in the book. Below is a list of the monsters in the book not counting variations. The CR's range from 1/8 to 20, the vast majority though are CR 6 or below. There is a nice mix of humanoid, outsider, fey, magical, mundane animal etc types in the book. Pretty much everything is covered. For creatures taken from real world myths they have a small side bar explaining where they came from. Abada unicorn Abaia Abassy (demon) Aether elemental (elemental) Altamaha Apparition Archangel (template) Badgerhound Beaver Bhoot Blue drake (drake) Bonnacon Boo hag (hag) Brayun Cactus cat Cave troll (troll) Cerastes Cherub (angel) Chindi Clockwork bat (clockwork familiar) Clockwork cat (clockwork familiar) Clockwork dog (clockwork familiar) Clockwork owl (clockwork familiar) Clockwork rat (clockwork familiar) Clockwork snake (clockwork familiar) Clockwork spider (clockwork familiar) Coyote Dipsa Dire weasel Drekavac Ekatonkier Elk Erlking Fachan Fallen cherub (demon) Felid (template) Feykissed (template) Fire drake (drake) Fluttermouse Flying barracuda Flying Koi Flying piranha Flying stingray Goatman Golden eagle Greater succubus (demon) Gremlin Grindylow Ground squirrel Hedgehog Hihi Hypnalis Ice drake (drake) Intelligent ape Jack-o’-lantern Jackalope Keythong Kongamato Lavellan Leprechaun Lesser phoenix Likho Machlyes (human) Mannegishi Narecnitsi Neanderthal (human) Nightmarchers Ophan (angel) Orobas (devil) Orthus Otso Otter Parrot Peacock Pesanta Pika Plague demon (demon) Prote Psoglav Pygmy troll (troll) Qareen Rabbit Raccoon Red fox Redcap Rizos Robin Rock troll (troll) Rusalka Sand drake (drake) Sasquatch Seal Seraph (angel) Scarecrow Selkie Seps Shadow troll (troll) Shen Shedim (devil) Silverlight Simarghul Siren Slime devil (devil) Snow tiger Spearfinger hag (hag) Squirrel Steppe bison Throach Thunderbird Totem animal (template) Uncegila Valkyrie (angel) Valva Water cat Wendigo Werecat (lycanthrope) Wild cat Winged monkey Wood troll (troll) Woodrat Xana Ypotryll Ziburinis (template)

It ends with a appendix, OGL, and back cover. (5 pages)

Closing thoughts. The artwork is black and white and ranges from meh to pretty good. Layout and editing is good, there was a few errors. But that is to be expected to a point in a book this large. There was a few stat block aspects that don't fit the Pathfinder formula, personally that doesn't bother me as I consider them more a rule of thumb than absolute rules on monster creation. The CR's for the most part with out play testing them look fairly good, there was a few I thought maybe should have been higher or lower, but hard to say with out using them first.

I will be honest I find reviewing monster books fairly hard. I am not a huge number cruncher, which makes it harder for me to notice them. I tend to pick some at random and check them. Also it is hard to truly judge a CR with out playing with it first. As far as the monsters, some I thought was pretty cool, some I was meh about and most where pretty good. So what's my rating? Well this is more based on personal opinion that most of my reviews for the reason given already, but I am going to personally give it a 4 star review.

Trust me, I'm a Succubus.



Rating:
[4 of 5 Stars!]
[PFRPG] Tome of Monsters
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Creator Reply:
Thanks so much for the review, DM!
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Book of the River Nations: Complete Player's Reference for Kingdom Building (PFRPG)
Publisher: Jon Brazer Enterprises
by Dark M. [Verified Purchaser]
Date Added: 05/19/2011 13:35:28

Book of the River Nations by Jon Brazer Enterprises

This product is 52 pages long. It starts with a cover, ToC, Introduction and credits. (4 pages)

Chapter 1: Exploration (2 pages) This chapter has rules for exploring hexes and how to claim them for building a kingdom. There is also some side bars to give you a idea how big a hex is to real world locations and such.

Chapter 2: Kingdom Building (14 pages) This is a chapter on how to build your own kingdom and this is where the book truly shines. A kingdom has a stat block somewhat like a PC would have. It changes as the kingdom grows. Once a month a kingdom follows a Kingdom Turn chart to determine what happened that month. There is four steps to follow, Upkeep, Improvement, Income and Event phases. You pay BP points in upkeep.(BP points come from income or from possible PC actions), then with the points left over you can spend them to improve you kingdom, followed by figuring the income for next months BP pool. Followed by the event there is a total of 40 random events that can happen.

Next is the Leadership section, if PC's or NPC's take on leadership roles in the kingdom they effects a related kingdom aspect, there is negatives for some roles if they are not filled. There is a total of a 11 roles. Certain hexes are not just open ground and they add resources depending what they are. This is followed by rules for building a city in a hex. There is 55 building types, along with 8 special things for the main castle, and 11 open space locations. The section ends with gaining xp, losing hexes, and GM advice.

Chapter 3: Mass Combat (10 pages) It starts with how to make a army stat block and what it means. There is 14 tactics a army can learn that lets it do special things. Resources are things that can be bought with the BP of the Kingdom building rules to improve your army, there is 10 things. Some armies have special abilities that they can use, there is 14 listed. Next it gets into training armies and vassal armies.

The next part gets into running a mass combat. There is a combat round summery. Along with 5 different basic strategies or stances a army can take and what the mods are. It talks a bit about routing armies, victory, recovery, defeat, multiple armies, and the effects PC's have in armies. The section ends with 17 sample armies and a page of GM advice.

Chapter 4: Feats (3 pages) This section introduces two new types of feats, kingdom and mass combat feats. They help specificity with those aspects in this book. There is 4 Kingdom feats, 3 Mass Combat, and 10 normal feats.

Chapter 5: Spells ( 5 pages) It starts with a small section on how existing spells can effect mass combat. Next it moves onto new spells. There is 29 new spells, many of them for mass combat, Such as the summon army and summon natures army. Each with nine version of each spell. There is 6 spells that have nothing to do with armies or kingdom building. They range from meh to pretty cool.

Chapter 6: Secret Societies (4 pages) There is 4 listed societies listed in this section. Each only has a paragraph or two about them. Mostly they are new character options, two of them. The Hidden Sniper and Monks of the Green Leaf are new archetypes for the Ranger and Monk respectively. While Devout Healers and Kings Eye are new PrC's. Hidden Snipers – The gain SA ability, Aim(as a move action can get a bonus to hit), must take bow or crossbow weapon style, and gets poison use. Gives up wild empathy, favored enemy and hunters bond. Monks of the Green Leaf – Gets some different weapons and skills, Elemental Fist, adds more Bonus Feats options, Locate Creature. Gives up Stunning Fist and Abundant Step. Devout Healer – Five level PrC. d8, medium BaB, 4 skills, +5 spell levels. Gains a lot of bonuses with healing. Kings Eye – Five level PrC. D8, medium BaB, 6 skills. Gains bonuses with sneaking, social skills, lock picking and gather information. A ability to made coded messages, slight boost to SA, and will save bonus.

Chapter 7: Magic Items (2 pages) There is 11 new magic items. Only a couple of them effect kingdom building and none effect mass combat. It would have been nice if more had effected them and even better a side bar listing some existing magic items and what effect they may or may not have. I am sure a few existing ones would make sense for that.

It ends with a OGL, Ads and kingdom, army etc sheets. (8 pages)

Closing thoughts. First let me say this is a review copy and a real copy might come with a print version. If not then I think it needs one. The artwork is ok and black and white, but it has a big wide color border on each page that would be brutal on a printer and one of the big selling points for this is all the kingdom rules and such collect for ease of reference. For the printed book it's fine of course, for a PDF though it hurts the value of the PDF. Editing and layout are good, I noticed a few minor errors here and there but not bad at all for a book this size.

As for quality it varied. Chapter 2 was very good, chapter 1 and 7 was solid. Which combined is a 3rd of the book, the rest of the chapters where mostly ok. The weakest chapter is the mass combat rules, they get the job done but that’s about it. They scream for some expansion like what was added to the Kingdom section. Of course most people know the kingdom and combat rules come from extra sections in the recent Paizo AP Kingmaker. This book collects, reworks and expands some on those rules. The spells and feats where so so, some where meh, some where pretty good, but most was ok. Not bad, not great. Three of the Archetype/PrC's where pretty good and one was meh.

So what's my rating? Well for a combined book covering all the aspects it does it's job. If you are looking for kingdom building rules, this expands things enough to make it worth buying especially if you don't own the Kingmaker AP. Mass Combat is a bit of a let down next to them, it gets the job done but that’s about it. The rest helps expand things a bit. All and all I am going to give this a 3.5 star, I would give it a 4 star if it came with a print friendly PDF. If you are looking for kingdom building rules I recommend checking this book out.

Trust me, I'm a Succubus.



Rating:
[4 of 5 Stars!]
Book of the River Nations: Complete Player's Reference for Kingdom Building (PFRPG)
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Faces of the Tarnished Souk: The Mad Wench Maelgatryx (PFRPG)
Publisher: Rite Publishing
by Dark M. [Verified Purchaser]
Date Added: 05/19/2011 11:52:40

Faces of the Tarnished Souk: The Mad Wench Maelgatryx by Rite Publishing

This product is 21 pages long. It starts with a cover and credits. (2 pages)

Stat blocks (8 pages) It starts off with a history, lore section, rules and suggestions on how to use her with the setting book Coliseum Morpheuon. There is three stat blocks of different power levels for this NPC. There is also stats for her familiar. CR 20, rune-carved, rakshasa-spawned tiefling, barbarian (drunken brute) 1/witch 16 CR 14, rune-carved, rakshasa-spawned tiefling, barbarian (drunken brute) 1/witch 10 CR 7, rakshasa-spawned tiefling, barbarian (drunken brute) 1/witch 5

Extra (8 pages) A minor artifact, 9 new feats, 2 new traits, 1 new witch patron(dreams), 1 incantation, 3 new spells, 2 new magic items, 1 template (rune-carved), and 10 variations of tiefling stats. Along with a random table of tiefling special abilities with almost 100 abilities.

It ends with a OGL, Ads. (3 pages)

Closing thoughts. There is almost no art at all, the cover imaged is shown once more and then there is one more piece of black and white art. Editing and layout are good. I did notice one part that seemed poorly worded. The two magic items, one of them is a greater and the other a lesser version of the same item. The lesser says it works like the greater accept it is further enhanced with a ability. I am guessing that is just worded incorrectly since if it was the same with only one more power then it would be the greater and cost more. My guess is it's magic ability power replaces the Greater one as it is weaker version of it and other than that works the same.

I like the NPC, she is a very interesting NPC that could be a lot of fun to use and torment your PC's with. So what's my rating? Well the NPC is well written and interesting, there is a lot of extra and most of that is very good as well. I did notice the one thing about the magic items which stood out to me, a minor error granted. So I am going to give it a 4.5 review.

Trust me, I'm a Succubus.



Rating:
[5 of 5 Stars!]
Faces of the Tarnished Souk: The Mad Wench Maelgatryx  (PFRPG)
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101 Alternate Racial Traits (PFRPG)
Publisher: Rite Publishing
by Dark M. [Verified Purchaser]
Date Added: 05/08/2011 19:53:39

101 Alternate Racial Traits by Rite Publishing

This product is 17 pages long. It starts with a cover and credits. (2 pages)

Alternate Racial Traits (12 pages) There is 101 new racial traits to choose from. A breakdown by race follows. Dwarf – 15 Elf – 16 Gnome – 15 Half-Elf – 5 Half-Drow – 4 (these are for half-elves but if two of more are taken the half-elf gains light blindness as well) Half-Orc – 14 Halfling – 15 Human - 15

There is also alternate stats for a half-drow and half-orc presented in the books as well. These other two stats make for 101 traits.

A couple of the ones I liked. Against the Wall – gives a bonus when fighting with other dwarves to defense. Strength of Duty – a dwarf can once a day gain temp hp when reduced to zero to keep fighting. Invest Magic – once a day a elf can cast a spell and not use up the slot. Houri Ancestory – a elf with traces of nymph blood, once a day can daze all those who look on them for a round. Save to ignore. Clockwork Magic – gnomes get a bonus to repair items from just listening to the item. Lovely Distraction – a blend of the best beauty aspects of humans and elves. Gains social bonuses. Orc Warcry – once a day for one round as a free action, a half-orc can give a bonus to hit, saves etc to their allies. Bewitching – a human that is good at manipulating others, easier to adjust a NPC's attitude towards friendly.

It ends with a OGL, Ads. (3 pages)

Closing thoughts. The art ranges from meh to pretty good, most of it is color. One piece is black and white. Layout and editing was pretty good I did notice a couple of spots, one where there was no space between paragraphs, but nothing major. There was a couple of traits I didn't care for or just seemed odd. Like one where a elf has naga blood, or a gnome with lurker blood. Other might like them, but I didn't care for a few of them like that. Taken a whole though I liked the majority of them. Many of them can be used with just a fluff change for other races. If you are looking for more traits this is worth picking up. So what's my rating? I am going to give it a 4. It was good but I did notice a couple of minor errors and while most of it was good, there was a few I was meh about and a couple I didn't like.

Trust me, I'm a Succubus.



Rating:
[4 of 5 Stars!]
101 Alternate Racial Traits (PFRPG)
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Faces of the Tarnished Souk: The Ghost-Light that Dreamed, Gozutozawa (PFRPG)
Publisher: Rite Publishing
by Dark M. [Verified Purchaser]
Date Added: 05/08/2011 19:22:54

Faces of the Tarnished Souk: The Ghost-Light that Dreamed, Gozutozawa by Rite Publishing

This product is 16 pages long. It starts with a cover and credits. (2 pages)

The Ghost-Light that Dreamed, Gozutozawa (3 pages) This one is a bit different it is a will-o-wisp summoner that wants to be humans. Instead of the normal 3 stat blocks there is 6. Three for Gozutozawa and three for it's eidolon. Like all of them the NPC has dreams and lore information as well as the stat blocks. CR 21 – Will-o-wisp with two new templates, crafty and tough added, A 16th level Summoner with a new archetype, monstrous. CR 14 - Will-o-wisp with the tough template added. A 10th level summoner with the monstrous archetype. CR 8 - Will-o-wisp that is a 4th level summoner with the monstrous archetype.

The section ends with two new feats, rules for implanting ioun stones, 2 new magic items, 10 new ioun stones, the two new templates, archetype, and 3 new evolutions.

It ends with a OGL, Ads. (3 pages)

Closing thoughts. Artwork is black and white and fair. Layout and editing was very good. The NPC concept and history are very nice. Totally different with a nice new twist. The extra stuff is all well done and interesting. I really have nothing negative to say about this product. If you are fan of the series or just would like a new interesting NPC to use, then I recommend picking this up. So what's my rating? Well for lack of having anything negative to say I am giving it a 5 star.

Trust me, I'm a Succubus.



Rating:
[5 of 5 Stars!]
Faces of the Tarnished Souk: The Ghost-Light that Dreamed, Gozutozawa  (PFRPG)
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30 Character Motivations
Publisher: Adamant Entertainment
by Dark M. [Verified Purchaser]
Date Added: 05/05/2011 17:19:38

30 Character Motivations by Adamant Entertainment

This product is 12 pages long. It starts with a cover. (1 pages)

Introduction (2 pages) This explains what they are, how to use them and then gives two examples. It is suggested each character only be allowed a single motivation.

Motivations (8 pages) Each motivation has a positive and negative version of them. Both version give the character bonuses to stuff, just different things. The ones included are as follows. There is also one new feat. Controlled, grants you a bonus to go against your motivation. Honorable / Unscrupulous Brave / Cowardly Concerned / Apathetic Accepting / Contemptuous Chaste / Lustful Forgiving / Vengeful Compassionate / Cruel Dutiful / Rebellious Just / Partisan Generous / Avaricious Ambivalent / Envious Amorous / Despising Loyal / Treacherous Modest / Proud Honest / Deceitful

It ends with a OGL. (1 pages)

Closing thoughts. The layout and editing are ok, the artwork is color and fair. The pages have a gray jagged torn parchment look. Which looks nice but makes it less print friendly. As for the motivations for the most part they match pretty well to what you would expect. Some I disagreed with but all and all not bad. Let me say I like the idea of this product. Now with that said I did have a few issues. One the negatives are helpful too. I kinda would have rather them have more negative aspects to them. Also they are not really balanced I thought some of them was much stronger than some of the others. The weak ones I would say is worth a feat likely. The strongest though I would say is worth three feats. Such as one of them gives you a +2 luck bonus to all saves.

So I liked the idea but felt it needs some work and I would have liked to have seen it done slightly differently. Maybe for each positive motivation you had to take a negative one to counter balance it. I think that would have been better personally. All and all it's not but a bit pricey. So if the idea interest you it is worth picking up. So what's my rating? I am going to have to give it a 3 in the end. It is a neat idea and the RPing idea's it helps provide and character fleshing out I felt was worth half a 3 star.

Trust me, I'm a Succubus.



Rating:
[3 of 5 Stars!]
30 Character Motivations
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Forgotten Encounters: Urban [PFRPG]
Publisher: Purple Duck Games
by Dark M. [Verified Purchaser]
Date Added: 05/01/2011 18:12:53

Forgotten Encounters: Urban by Purple Duck Games

This product is 17 pages long. It starts with a cover, credits, and ToC. (1 pages)

Encounters (8 pages) There is five encounters each using one of the monsters from Forgotten Foes monster book by Tricky Owlbear Publishing. Each one comes with a location, whats going on, complications, advice how to expand the encounter, and a full stat block of the creature. The Doll – CR2 Encounter with a Devil Doll. Lots of RPing, very nice. The Snake in the Box – Ravid CR6 hard to explain but well done. Possibly very amusing. The Haunted Organ – Grig CR3, Just like it sounds, have to deal with a haunted organ... sorta. Lurkers in the Pool – Hydrodaemon CR8, something is in the water at the local bath house. When Good Loot Goes Bad – Junk Elemental CR10. Hired to find a lost wand the PC's end up at a junk yard.

Additional Material (8 page) There is two new feats, one new legendary item(noble dagger), Six full stat blocks of monsters to go along with the encounters as options, one full stat block NPC, Eight new spells all urban focused, two new magic items, and a new wizard school of sorts. City Magic, it is based on a wizard that learns magic from a city and gets a connection to urban settings.

Closing thoughts. The art is black and white and pretty good all and all, Editing and layout was well done. This one does not have a OGL, instead the OGL is a attached file in the zip file. Done for ease of printing. There is also a full set of paper tokens to be printed out for the monsters in the book. The encounters range from very well done to just pretty good, really the only one I was even remotely meh on was the Lurkers in the Pool, the rest where all very well done. I liked the new weapon, the stat blocks for NPC's and monsters was handy, the eight new spells where pretty interesting, the feats, magic items and City Magic where ok. They was solid but I wasn't blown away by them either.

So what's my rating? Well the encounters where on the whole very well done and most of the other material was as well. I didn't notice any obvious errors. So I am going to give this one a 5 star, if the topic interest you then I recommend picking it up.

Trust me, I'm a Succubus.



Rating:
[5 of 5 Stars!]
Forgotten Encounters: Urban [PFRPG]
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