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What I feel sets these random adventure generators apart from many others is the fact that Alekandar has taken the time to explain how to use the adventures, what experience level the heroes should be, how long it might take to run it and what said adventure focuses on mainly.
These books are system agnostic, but he does mention levels for a popular D20 system as a guideline. And for other systems that use another type of experience level tracking system (or none at all), this can give you an idea on how tough the scenario might be.
After telling you what the plot seeds are roughly about, the author has a d20 Random Encounter table for a quick side adventure, for both books.
Then he has a page of notes and thoughts about the types of adventures for both environments, the pros and cons of each one.
And then we delve into the various ''Plothooks and Storyseeds''. There are 100 in each book, as the cover hinted at. Each one has a title, a short description and the suggested level, length of scenario, as well as what is it's focus.
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What I feel sets these random adventure generators apart from many others is the fact that Alekandar has taken the time to explain how to use the adventures, what experience level the heroes should be, how long it might take to run it and what said adventure focuses on mainly.
These books are system agnostic, but he does mention levels for a popular D20 system as a guideline. And for other systems that use another type of experience level tracking system (or none at all), this can give you an idea on how tough the scenario might be.
After telling you what the plot seeds are roughly about, the author has a d20 Random Encounter table for a quick side adventure, for both books.
Then he has a page of notes and thoughts about the types of adventures for both environments, the pros and cons of each one.
And then we delve into the various ''Plothooks and Storyseeds''. There are 100 in each book, as the cover hinted at. Each one has a title, a short description and the suggested level, length of scenario, as well as what is it's focus.
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i have run this adventure, as a one-shot, for my friends, Matt, Blaine, Chris and my co-host Jaime from the RPG BREWERY podcast. i quickly read thru it, created some pre-gens and entered the npcs needed in my VTT.
Genesys is an easy system to create PCs and NPCS, and i was ready to run it fairly quickly and easily.
The more important NPCs are well described, but leave enough room for the GM to customize them
The adventure is well written and has enough things happening to make this more than just a one-shot. Two, maybe three sessions would allow you run thru the whole story. I hoped to run it all in one night, but after four hours, we were still at least an hour away from the finale.
i like this scenario, but there were a few typos, and some of the treasure mentioned seemed to be taken from a popular D20 system. This is not a bad thing, just my POV.
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I find this book a more complete guide to writing for those of you who wish to submit your work to a publisher or even if you want to self-publish. At 44 pages, it cover many of the elements needed for the RPG style. He gives us examples and suggestions on phrase stuctures, run-on sentences, word use, participles, player-text versus GM-text, etc.
If you're submitting your work, he even recommends asking the publisher if they have a ''Style Guide''. Something I didn't even know existed, but then, I'm not a professional writer nor did I study journalism.
Ray does a very good job of showing us the little thing need to write with style. Venger's book mentions this only briefly, were as Ray goes in depth.
I believe that both of these books would well together, but that if you can only chose one, then go with ''Writing with Style''. For only 2$ more you get more bang for your buck.
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This book in my opinion is good if you want some tips on how to set up a basic structure for your adventure, whether you wan to submit it to a publisher or just for yourself, but may not be worth the price.
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I recently discovered and met online, the creator of these maps. she is a very nice young woman and a talented artist.
Her map has a lot of details, like the leaves fallen from the nearby trees. And the different versions of the maps increases it's usefulness. One has furniture inside the shack, one is empty. You even have the roof as a separate element if you want to hide the interior until a PC actually enters.
I look forward to further maps from her.
Thank you Zovya.
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As usual Dramascape does an excellent job. Nice details, colors and textures. I was looking for something like this recently for a future game.
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When you positively, absolutely need an original Dwarven name. Two thumbs up!
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When you positively, absolutely need an original Dwarven name. Two thumbs up!
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When you positively, absolutely need an original Dwarven name. Two thumbs up!
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I like this one because I can use it for multiple types of small sailing ship.
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A really nice map kit. Beautiful design and quality graphics.
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This is a really well made product. Bright and colourful, like such a business should be. There are both GM & player handouts that can help everyone around the table. The props can help set you into the mood too.
There are even some key NPCs written up. No stats, since this a system agnostic product. But the characters are fleshed out a little, in order to inspire you.
This would be a great item to use in an ETU game. Oh no! The Pizza Oven is haunted!
I look forward to seeing future products.
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A quick reference list of names is always appreciated.
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A quick reference list of names is always appreciated.
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