After reading and doing some playtests, I must admit it is a good system. Not the best one out there, but good.
The thing I really liked about it was the freedom to create anything you want. Remember that persona from your favored book? The one able to wield magic, sword, while being a rogue and a smooth talker? Well it is possible! Of course you would never be better than someone specialized in a few choices.
The combat is brutal and exiting. It’s a shame that it’s overly complicated to play in forums. Due to its mechanic, were players have the opportunity to react instantly to an enemy action. It makes any situation involving combat; take too much time to resolve in PBP for forum rpgs.
The magic though could have been worked a little more. It feels overly simplistic.
Basically, you create your own ‘magic school’, or organization, that has a fixed set of spells known. As you progress in that organization, you get to learn and know more powerful spells. The bad thing is, after the game start, it’s hard to keep the same ideas you had before the game, when you created your magic path. So, if you want to ‘learn’ other spells, you would need to start another path, from the beginning.
One of the other things that I found a bit annoying is that everything is rolled against one another. Maybe I’m spoiled by d20 system, where you don’t depend on your enemy roll to determine if your action it was successful or not. You just compare to your enemy ‘innate’ value. Of course the DM could make some small changes and adapt it, but even then it feels it could be better from the start.
Anyway, it is a good system, maybe for those like me, that compares everything with d20 system, it could be made a bit different, but that are some minor things, and easy to modify if you are aware of them beforehand.
Rate: 4/5
Macézar out.
|