A modification of the rules typically used with Ganesha games, upsizing a unit to be multiple parts and having a lifebar that makes things riskier for the monster the more damage it has. With the emphasis being on body parts, the creation of a monster is very flexible and grants plenty of variety. They have been kind enough to include lots of archtypes implemented to create most of the classic giant monsters. The damage system is pretty good too for emulating monsters stumbling and struggling to stay up after being worn down. The only gripe I have is that it it is sadly pretty easy to end up in a slugfest where two monsters get stuck together trading blows until one gets lucky and sends the other flying or something else interferes.
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