I'll put my own comments in brackets. There are a lot of pretty graphics, but it ends up being a mash of ideas that don't follow through. For example, there are Mechs! And that's about it. They count as a generic vehicle you strap into and fire weapons using Dexterity. Presumably it's the same for a tramp freighter or a starfighter or anything else.
p.2 Dedication: "Julian Assange... Stephen Colbert, Bill Maher, and John Stewart for speaking truth to power at a time when it is needed most." [For a first time author, what possessed you to throw politics into a dedication??]
p.2 Dedication: "Victor David Hanson" is supposed to be Victor DaviS Hanson. [If I read this Dedication typo in a store, I'd put the book down and assume it was an unedited mess.]
p.14 Liperato race: "They are extremely violent and self-interested... Even now, the young are still abandoned by individuals and cared for by the state." [This is in the same paragraph.] "Corruption is minimal due to high vigilance on the part of all public officials to ensure that nobody else is doing better than they are." [This is in the next paragraph. So these guys are an incredibly violent, self-interested species that would never cheat to get ahead? Besides the contradiction, I have no plot hooks here.]
p.34 This product seemingly is based on d20, but then it makes this change of direction where you have to roll UNDER a target number for success. In the Example, "Kuchit is trying to jump across a chasm... he makes a Strength test at a +2 bonus for sprinting. He has a Strength of 10, so with the +2 bonus he needs to roll a 12 or less to make the jump. He rolls a d20 and gets a 19. Rather than fall, he lowers his luck from 9 to 8 and adds 9 points to his 12 bringing his total up to 21. The 19 rolled is now beneath his total. He barely makes the jump and escapes a tragic death."
[In Combat, your opponent's AC is subtracted from your Attribute that's being used to attack them. We're bringing THAC0 back.]
p. 36 Crippled and Severed Limbs: "A wound that deals more than 5 points of temporary attribute damage to a limb will cripple that limb. A wound that deals more than 7 points of temporary attribute damage to a limb will sever it completely... Since this only applies to limbs, any amount of Constitution damage [e.g. against the torso] is never crippling or severing." [So I can't eviscerate anyone if I score a Chest/Stomach/Back hit?] "However, if this occurs with Intelligence, Wisdom, or Charisma [e.g. Head/Ears/Face] damage, then crippling results in a coma (until restored) and severing will result in decapitation." [No eviscerations, but I can cut faces off?]
p. 45 Flame Throwers: If the operator of this weapon is damaged in any way, there is a 1-in-6 chance that the stored fuel will ignite and explode. [My fist is an ignition source? Or stepping on a bear trap in these low-tech, post anarchy times?]
p. 45 Stun Grenade: Anyone within the full damage radius [10 meter RADIUS?] is completely deafened and blinded, with no chance for a save, for 5 minutes. [So during the Great War, everyone must have been throwing these around versus Frag grenades. It's also $75 versus a High Explosive Rocket for $40. Why are high explosives so cheap?]
p. 50 Encumbrance: The most weight that any character can carry and still move is equal to three times their Strength in kilograms... Therefore an average person can carry about 10 kg without getting tired and a maximum of 30 kg (66 lbs) before they cannot move.
p. 51 Time: "In the wake of the collapse, exact timekeeping can be extraordinarily difficult... You might tell a friend that you will meet them on planet Lumbe next Thursday at noon. If they even show up on the right day, you might consider yourself lucky." [This may be a fluff paragraph, but you don't perform any sort of stellar navigation without a good grasp of time.]
p. 53 Drugs: "The likelihood that the user will become addicted to the drug is represented by an addiction factor. This is a dice that is rolled per dose of the drug consumed with the user becoming addicted if they roll a 1." [In the Example, Lirapto Pale Ale is 1d10. So I have a 10% of being addicted to pale ale on my first drink? Why would any group ever go into a bar?]
p. 73 Vehicle Combat: It's the same as melee combat. Roll under your attribute number then apply damage. But you get to say "I'm in a Mech" on occasion... except I don't see a price list for vehicles. CAN I almost buy a ship for $10,000?
p. 83 The Lost Fleet: This is a Faction, described as an abandoned fleet of warships that nobody is claiming except for a small group of survivalists. And that's it. It's a Faction that doesn't do anything except keep to itself... with enough firepower to level a planet.
p. 86 Gifts: Also known as "Feats." Why bother renaming it?
p. 94 Starmap: There is no scale.
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