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#1 With a Bullet Point: 2 Options for the Leadership Feat $1.00
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#1 With a Bullet Point: 2 Options for the Leadership Feat
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#1 With a Bullet Point: 2 Options for the Leadership Feat
Publisher: Rogue Genius Games
by Michael M. [Verified Purchaser]
Date Added: 08/17/2013 23:31:03

I bought this product specifically to give Option 1 to an NPC for an upcoming product. The fact that two of my players said access to either option would make it more likely that they would actually take the Leadership feat makes it a must-have, in my book. The options make sense and reduce my bookkeeping.

The one thing I disagree on in the product is under Option 1 where it reads, "When the character is at this safe location, he can gain any of the following benefits:" Now, this is magic. Magic includes things like scrying and other forms of long-distance communication. My personal inclination is to read that line as "When the character can contact this safe location, he can gain any of the following benefits." Granted, this represents an increase in the power and utility of the feat's option, but remember - the base feat gives the character a small army. I think it makes sense and evens out in the end - so it is a very minor quibble with another excellent product.



Rating:
[5 of 5 Stars!]
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#1 With a Bullet Point: 2 Options for the Leadership Feat
Publisher: Rogue Genius Games
by Thilo G. [Verified Purchaser]
Date Added: 06/27/2012 02:05:09

All right, you know the drill - 3 pages of content, 1 page front cover, 1 page editorial/SRD, 1 page content - let's check it out!

Option 1: Allies & Associates - instead of adventuring companions/cohorts, you gain access to allies in a safe haven that work for you. These include an artificer, a healer and a sage and let them craft items for you, cast spells, gather intelligence etc. - all capped by your leadership score's height.

Option 2: Patron Country - Treat all your country as favored terrain, all opponents of your fatherland as favored enemies, travel faster and gain discounts.

Both options are very concisely presented and include info for player and GM.

Conclusion: Editing and formatting are top-notch, the pdf adheres to SGG's 3-column standard and the pdf has no bookmarks, but needs none at this length. Genius. In this pdf, Owen K.C. Stephens takes a look at one of my favorite feats (in my current campaign 4 of 6 players have leadership) and modifies it in a brilliant way - Allies & Associates offers great rp opportunity, while patron country enables you to play secret agents in the queen's service (007, anyone?) as well as jingoistic bastards. The concepts are rock solid, smart and well worth the price of admission - this pdf is simply brilliant and among my favorite, if not the favorite BP so far - my final verdict will thus be 5 stars seal of approval.

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
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#1 With a Bullet Point: 2 Options for the Leadership Feat
Publisher: Rogue Genius Games
by Joshua G. [Verified Purchaser]
Date Added: 05/30/2012 09:30:16

OK, am going to open with stating simply, I hate the leadership feat. No really, I do. The idea that a simple feat gives that much resource to a player really annoys me, and my players have learned over the years to wisely avoid it. Whereas I have never told them no, nor have I forbidden it at my gaming table, they have learned that a happy Gm is a more productive and fun GM. That being said, I was curious what this Bullet Point was going to bring to the table in regards of this extremely unbalanced feat.

What we are presented with are two very different approaches to how to handle the Leadership Feat, one granting the player a “pit crew”, the other mimicking the favored effects of the ranger class. Option one goes on the idea that anyone who can build up a crew of followers and cohorts probably has done just that, but they don't travel with them. Rather they are back at the crib, home base, the keep, that one ship where you are always welcome...or that proverbial bar. Point is, they are at a safe location to the player, they don't travel with them, but if the player can get to them, he can utilize them for cheap assistance. Information, healing, spells, items...all just waiting back at home base. Now, for a GM this takes away the additional NPC from combat rounds, which is one less “body” to keep track of while the group adventures.

Option two goes the route of simple numerical bonus. Player gains the equivalent of a favored terrain boost essentially when within the lands of a community/city etc. that they are a local hero to. This bonus applies to diplomacy checks, prices for services and goods, travel speeds and of course combat and checks vs. the lands favored enemies. A simpler more streamlined method of handling the feat, there is a measure of simplicity in how to handle this feat that may be a little to simple using this method, but that would be up to the individual GM's to decide.

Final thoughts on this one, I'm still not sold on this feat, but these two options do present alternatives to having a player sitting at your table with a small book next to them tracking their cohort and followers, and the logistical nightmare that manifests when said player begins utilizing them all, in every game session. Design wise, an inspired attempt to fix a broken feat, and one that I can see many GM's embracing and using, and well worth the price of admission. So, final rating on this one will be a 5, as it gives exactly what it states, and has me pondering this feats place in my campaign.....maybe.



Rating:
[5 of 5 Stars!]
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#1 With a Bullet Point: 2 Options for the Leadership Feat
Publisher: Rogue Genius Games
by Sean H. [Featured Reviewer]
Date Added: 11/19/2011 13:18:55

The Leadership feat is one of the more complex and troublesome feats in the core Pathfinder game. This product gives you two options for redirecting the feat into useful and less confusing forms.

1 with a Bullet Point: Two Options for the Leadership Feat is a 3-page PDF (2 pages if you remove the credits/OGL page) for the Pathfinder RPG written by Owen K. C. Stephens and published by Super Genius Games. This is part of Super Genius Games’ #1 with a Bullet Point (One Idea, One Page, One Dollar) line.

The layout is a screen-friendly landscape design, with cover art and 1-column on the first page and three columns on the rest. There are a couple black and white pieces of art appropriate to the subject.

This entire product range is designed around presenting a single idea quickly and efficiently, as explained on the first page, then it moves onto the framing idea for the product (making leadership more flexible and easier to manage as a feat) and the two options that do so. The two options are: • Allies and Associates, which gives the character a term of specialists that they can call upon for aid, useful mostly between adventure. • Patron Country, which gives the character a set of advantages when working on their “home ground”.

The options are well thought out and step away from the instant army of the base leadership feat.

Disclosure: As a featured reviewer for RPGNow/DriveThruRPG, I received my copy of this product for free from the publisher for the purpose of this review.



Rating:
[5 of 5 Stars!]
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#1 With a Bullet Point: 2 Options for the Leadership Feat
Publisher: Rogue Genius Games
by Shane O. [Featured Reviewer]
Date Added: 11/13/2011 17:58:19

Leadership is one of those aspects of Pathfinder that is clearly a nod back to the game’s history, but at the same time doesn’t quite replicate that history perfectly. Back in the day, having henchmen and hirelings was par for the course, though it could cost you quite a bit in funds. Having the feat provide a matrix by which you can calculate the exact number and levels of your cohort and followers can be rather awkward, to say nothing of the problems with a high-level cohort and a horde of low-level followers.

That’s where the aptly-named 2 Options for the Leadership Feat – part of Super Genius Games’s #1 With a Bullet Point line – comes in.

The PDF is three pages long, one for the title page, one for the OGL, and one for the new rules here. Surprisingly, there were no bookmarks, which was deeply shocking since I thought for sure a product of this length would be concerned about its ease of navigation, but I’ll chalk this one up to someone falling asleep at the wheel.

Seriously though, the book presents two mutually-exclusive options for what benefits you gain if you have the Leadership feat. Interestingly, both do away completely with having a second character (or, for that matter, a host of characters) that follow your PC around on his adventures. Rather, these options are both focused around having contacts and connections that you can exploit.

The difference between the two options comes from how wide, and how deep, these connections are. The first option gives you only a scant handful of connections, but you can get quite a lot from them. The second option gives you a broad spectrum of connections, but these aren’t very specific to any particular individual.

In both cases, the benefits are virtually free of combat utility, and more focused on what the people you know can do for you. Each option has a paragraph describing how this works in favor of the PC, and another describing how it’s easier for the GM. Both make some very good points, and are fairly upfront about the fact that this is to cut down on having to manage what’s essentially a second PC and a useless collection of followers.

Overall, I liked these options, simply because I’ve experienced the problems that Leadership can bring to the game table. Both of these create a stronger “support” role in the mechanics they offer, and have some great material for role-playing the people your character is friends with. If you’re tired of having to deal with cohorts and followers, check out 2 Options for the Leadership Feat.



Rating:
[5 of 5 Stars!]
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