|
Bad Elves is a short supplement detailing two types of elves - Black (scholarly) elves and Blue (metalworking) Elves. Both had some really interesting features and the presentation really gave a good 'feel' as to how their communities operated. I found them very veratile (and in fact I didn't use for elves at all) It didn't take much to transform the Black Elves into a closed group of humans dedicated to spiritual and self improvement, and the Blue Elves into an isolated mountain dwelling race whohad never mingled with mainstream society. On the whole a very good and useful product. I dropped one star because I felt that neither type of Elf was dark enough to be drow or classed as "Bad".
|
|
|
|
|
|
Wow! This product does exactly what irt was designed to do, and in my opinion, does it very well. But wait, there's more... Let's look at what we get here..
First, there's a nice little adventure - which could very easily be fleshed out or jumped up a level; or two if one so desired. Its packed full of good ideas different items and even a clever "Watery Death" manoevre, - not to mention the great artwork.
Second, it comes with a complete set of geomorphs - the perfect way for kids to map a dungeon - and pretty cool for adults too
Third, There's a set of printable treasure cards and I'm not done yet - I saved the best for last
The author made two Audio tapes!!! On one he sings a song he wrote that introduces the subject of the adventure - very nicely done! On the other he roleplays the suitably creepy skeletal voice of that same subject.
Come on guys -custom made tapes??....And it's all FREE! That's what I call VALUE!
|
|
|
|
|
|
This pdf gives us 6 new godling feats. They all provide excellent material to give characters some unexpected abilities, and can be used immediately as they are written. But they are also very versatile. I often run a zero magic campaign which has a secret group of yogi-like characters in it - and U found that with very minor adjustments I found that four of the six feats -Ageless, Divine Immunity Planar Speech Spontaneous Resurrection - were absolutely perfect for them. The other two feats - Cursed Blow, and Plague of Spells will see service in my regular campaign. These feats are somewhat unique in that it feels like they’re stretching the rules, but they’re actually not. Great value! Thank you for making my game more interesting without making my brain hurt!
|
|
|
|
|
|
This pdf contains 7 pages absolutely packed with good, useful information It includes everything anyone needs to know about creating a martial artist class - schools, skills, special moves and weapons. Even if you don't want to use it for a PC class, it would sure add some depth to a special NPC. I bought it on sale for 70 cents so it was REALLY good value!
|
|
|
|
|
|
I enjoyed this as much as I did the first volume (100 Calamitous Curses). I'd be hard pressed to come up with an easier and more fun way to spice up a game or to keep PCs on their toes. Well done!
|
|
|
|
|
|
This is a great little book. Wonderful ideas and lots of fun. I have only tried a few so far but look forward to using more. I especially liked the Curse of the Liar's Lips. In my game the poor PC was asked (by a gigantic barbarian) "Did you sleep with my daughter?" He hadn't but under the influence of the curse, answered "Yes sir." The battle lasted 20 minutes and started a war between two tribes! Really good value! I liked it so much I also bought "100 More Calamitous Curses?!
|
|
|
|
|
|
An excellent product! It's absolutely packed full of useful information, beautifully laid out and illustrated. It has rules for getting lost, conditions and hazards for every type of terrain, all kinds of weather conditions, a section on other hazards - heat, cold etc and even a list of survival equipment. Find out about forest fires, the hazards of the marshes, moving through hills, desserts and plains, avalanches in the mountains, and being swept away by water. If you're looking to perk up a journey or just for more things to throw at your PCs this will keep you going for a long time. And all for 99 cents (on sale)
|
|
|
|
|
|
The calendar shows important feast days, moon phases etc. It can be printed off and would make a handy tool to create your own time line, or schedule upcoming events specific to one's own game. Good value.
|
|
|
|
|
Creator Reply: |
thank you for the review
hope you enjoy the product and try others
keep an eye out for an updated version as we add information to the calendar and refine it
thanks again for your patronage |
|
|
|
|
I like the idea of this and for 50 cents it's not bad. It gives the names and descriptions of the medications. I'd like to see an expanded version (for a higher price) which includes the use , side effects, cost, where found etc. Some game value as is - Good potential
|
|
|
|
|
|
This product delivered exactly what it promised - 100 names for exotic materials. I would have preferred it to include at least a brief description of the material and perhaps a suggestion of what it could be used for. A good idea, and OK for 50 cents I suppose, but I would be interested in paying more for a book containing details - descriptions, properties, where found, use, and maybe even legendary items made of the material. It has little game value as is, but good potential.
|
|
|
|
|
|
Buck a Batch Bonus Potions is guaranteed to be useful to every GM. The 10 page PDF file contains 25 new potions which can come in very handy - especially if your PCs need some timely help. I kept finding myself saying "What a good idea..."!
|
|
|
|
|
|
Fairground is a very high quality product that is invaluable with any game set in a fairground, carnival or even circus setting. The artwork is excellent with much attention given to colour and detail - as in all Dramascape products.
|
|
|
|
|
|
Fun games to keep the players busy. I printed them out onto cards and pick one randomly to give to the guys when I'm otherwise occupied. I also use them as part of the game - for when the PCs are in a tavern or around a camp fire. It's a good way to get NPCs involved or to start a bar-fight etc. A really handy GM tool.
|
|
|
|
|
|
This book combines the work of several authors to provide a taste of what the Post Apocalyptic World is like. Learn about Shedra the sorceress and Tomas the warlord. Find out what dangers lurk in the forests, and what life is like in the city of Greybar. Here are the monsters and enemies the PCs will have to deal with as they struggle to put the shattered world back together. There are also two very useful sections - one on how to deal with divine magic in a world without gods, and the other on how to fitvarious races into the campaign. 20 pages.
|
|
|
|
|
|
Someone has desecrated a lord's family tomb. Can the PCs stop the cultists before they raise an army of undead? A good side adventure.
|
|
|
|
|
|
|
|