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A beautiful set of paper figures in a very detailed style. You can use them to make command and infantry units for a great elven army...
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This is another great modular set from Finger and Toe, this time focused on building interiors. The pieces are easy to cut and assemble, so it doesn't take long to have a collection of walls, pillars, doors and modules to set up a board for a sci-fi crawl or something else.
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The terrain pack includes a variety of terrain to use with Armor Grid: Mech Attack or other 15mm strategy games. There are nice modular hills, forest areas and buildings that include a clever destroyed version within themselves. A really good value for all the goods included, with good texturing and detail.
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This is a great set of miniature skirmish rules. The basic rules take only six pages and have enough for a "beer and pretzels" experience. I love how the three-phase turn structure allows things like overwatch or reaction fire without complication. After you learn the basic rules, there are 15 pages of optional rules to add more detail to the combat (wounds, vehicles, explosives, troop quality... the list goes on.) While I don't think this would support tournament/competitive play, it is very effective for friendly games, and as a first game for newcomers to miniature gaming.
The product comes with two PDFs: a single column version with figures and a two-column, text-only version that cuts the page count in half. Both are black and white.
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A modular, flexible set with lots of layers to create variations of the tiles. So far I've only built a landing pad with four sections but I can see it being used for a large sci-fi board.
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This is an awesome model. Place this and a couple of warehouses together and you have a good commercial/warhouse district. When building, remember to cut the hole for the crane and to glue the crane dormer to the wall before completing the main building... it's in the instructions but it's easy to forget.
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This bundle is a great value, with enough buildings and a nice tileable map to create your medieval/fantasy village. I'd suggest grabbing the Low Street Buildings bundle along with this, if you want a busier layout.
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Another good-looking building in the Rake's Corner series. I particularly like the balcony with the wooden supports as they add some impressive detail to the building.
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This is a nice and effective model that might also pass as a inn or pub. Requires a little care when glueing the annex to make sure everything stays aligned but still it's quite easy to build.
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In my opinion, this is the most beautiful building in the Rake's Corner series. This tall and distinctive-looking cottage looks perfect in a fantasy/medieval village. Construction is relatively simple, just requiring a little care when placing the long roof.
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This shop looks really good on the table and construction is relatively simple -- just remember to glue the dormer to the roof before glueing the roof to the house. It comes with two PDFs, one for 25/28mm scale and another for 15mm.
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Another beautiful, effective and easy to build model from Dave Graffam. This warehouse looks good in a medieval town, harbor or near a countryside house. As other Rake's Corner models, this comes as a single-layer PDF.
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A set of figures that allows everyone to sample the beautiful art from PERMES: incredibly detailed and expressive. The thin internal lines and thick outlines mean that you can also print them at a reduced scale while keeping the high quality (should you need a 15mm army, for instance.)
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"One Shot" starts out as a generic RPG framework. What sets it apart is the fine tuning and GM advice for single-session games, especially the notion of being consistent just within the game session. This is very liberating because, as the author notes, a lot of effort in a typical RPG is put into creating a whole consistent game world that must support long campaign play. From that premise, the author presents a simple set of rules for character creation and conflict resolution.
The fact that characters may have distinct and arbitrary abilities makes me think that the system will work better with pre-generated characters. After all, freeform abilities mean the GM will have to discuss with each player to avoid inbalance and abuse, and such a lengthy process doesn't make sense for a one-shot game.
Conflict generation is a straightfoward d12 roll and there really is no need to get any more complicated as characters won't grow in power over a campaign etc. One thing I found missing is the use of Areas of Expertise. They seem to be descriptors that allow an automatic success for a character in certain circumstances but the text isn't really clear. In any case, the game will probably work just as well if they are not used.
All things considered, One Shot is an interesting read whether to use the proposed system or just the advice for one shots that may be applied to other games. As a game system, it is not for beginning GMs as there is a lot of planning and decisions to be made to flesh out an adventure.
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At $0.50 this is simply unbelievable. At the very least you get a watchtower that will have a lot of use for sci-fi and post-apocalyptic gaming. If you like kitbashing you can build a whole playground with the provided girders, floors and walls. The pieces can be mixed with the other Slagtown sets for added variety.
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