Lacuna is one of my most favourite games. It has a light and tight rule set, just the right amount to play the game and invoke the right feel and pacing. Its setting is vague enough to be very extensible, yet communicated in an effective way through text, imagery and layout to let GMs know what the key aspects and dominant themes are. Most importantly (to me), it allows for instant in-character play, through character creation to conclusion, and require no prior knowledge on part of the players. It lets play groups do high action and mission-based play while still incorporating themes of ethical and philosophical concern into the story to whatever degree you prefer, and you can easily gear it more towards humour or more towards horror as you wish (my games tend to have a roughly equal degree of both). Truly mind-blowing!
Rating 4 rather than 5 stars because the PDF format itself is not taken advantage of; no bookmarks, fillable character sheet, integrated JavaScript table rollers, asset section for GM prep (generation of custom handouts of in-game documents and artifacts is common in Lacuna prep), etc. Inclusion of some of these features would easily have made the PDF version much more useful than the print book.
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