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Seal the Rift! (Savage Worlds Fantasy Grounds II Adventure Module + PDF)

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Seal the Rift! (Savage Worlds Fantasy Grounds II Adventure Module + PDF)
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Seal the Rift! (Savage Worlds Fantasy Grounds II Adventure Module + PDF)
Publisher: White Haired Man
by Idle R. H. P. [Featured Reviewer]
Date Added: 02/10/2012 09:18:25

I'll start this off by saying that I picked this product up mostly to see what a third-party Savage Worlds fantasy adventure module would look like. I didn't realize that this title was actually the fifth in a series of linked adventures for the Kith'takharos setting. After noticing that though, I had hoped that the story hooks and plot line would be generic enough to use in any campaign.

While that is true, there is a lot of setting specific background and material that would have to be stripped away to do so. I felt rather lost reading through the adventure background at the beginning of the module as there is a lot of information there. The specific world setting rules are available for free on the publisher's website, but it would have been nice to have everything contained in one package.

It also would have been nice if the authors had put the referenced maps, diagrams, and NPC stats closer to the relevant text. These things are all located at the back of the book, meaning the GM will have to do a lot of flipping back and forth. The adventure also seems a bit short as well. Only about half of the 42 pages are devoted to the adventure proper (including maps, NPCs stats, and new item rules), the remainder of the book is setting background and information on the world and the situation.

So, while the adventure could be used in a generic campaign, it takes just a bit too much work to do so.



Rating:
[3 of 5 Stars!]
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Creator Reply:
I appreciate the comments. I am already giving them a lot of thought, because I am always interested in improving our work. As mentioned in the review, all of the setting information is not included in the adventure, but is available for free on our web site. We wrestled for a long time with how much setting information to include in the adventure. We just could not include everything because of the amount of setting material, and e did not want to include the entire setting with every adventure. I think the locations of the maps, etc. in the PDF are reasonable. It is pretty common in RPG adventures to include the maps at the end of an adventure. They always be printed to be referenced at any time. I also have some questions for the reviewer. Did you think the adventure was interesting? Do you think it would be fun to play? I wish you had talked about that.
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