Other reviewers have done a fine job of outlining the book's contents, so I will refrain from doing so. In short, I think Shadow of the Demon Lord is a fantastic dark fantasy RPG. Aside from a tiny bit of errata, the layout and content are superb. GMs have everything that they need in one book to run an entire campaign.
Although I haven't actually run the game, I am confident after reading the rules that the game is easy to run. This is a huge boon for me, since I have minimal time to prep for sessions. I think most players, experienced ones in particular, will have little difficulty picking up the rules.
I realize that the following criticisms are niggling, I will include them anyway. Although the Alfheim sourcebook is coming soon, I wish that elves were included as a playable race in the core book. This is obviously not a huge problem, but it struck me a bit odd, given the fact that book includes dwarfs, goblins, orcs, humans, changelings, and clockwork golems.
Additionally, I found the inclusion of steam-driven technology in the setting to be unnecessary. I personally am not a huge fan of technological mashups, so I won't include the trains and other clockwork in my campaign.
Again, these are preferences of mine, and in no way subtract from the game as a whole.
More importantly, players and GMs alike should be aware of the fact that the game is grim, gritty, and fairly lethal. Characters will inevitably suffer corruption, insanity, disease, and, if they're really unlucky, nasty spells which devour them from the inside out.
In short, Shadow of the Demon Lord is a great dark fantasy game. I think GMs and PCs alike will enjoy the simple rules, fast rep, and malleable setting. I look forward to running this game soon, and I recommend it highly.
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