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Leagues of Adventure takes players into world of amazing adventures in quasi historic world of XIX / XX century. It mixes themes of Verne and May, Indiana Jones and Sherlock Holmes, Haggard and Lovecraft, steampunk and western, horror and pulp...
This game has a very bog chance to become best new RPG of 2012.
Is a must!
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Queen Mini-Set - without a doubt an art is really great. Those paper figurines can add a color to every tabletop fantasy RPG. The only thing that is not right is a price. 99$? At first I thought it was a mistake. But it is not. This art really costs 99$...
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Creator Reply: |
As stated in the sale text, this set is not intended for general sale, but as a reward to customers who purchased sets during our Diamond Jubilee Bonanza. You can however still get it as part of the 2012 Subscription! |
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Do You like Howard's Conan-style-adventures in the desert?
If "Yes" - Death of the Tyrant is something for You.
If "No" - Death of the Tyrant will win Your heart anyway. This is just the solid fantasy adventure. Try it, You will not regret
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Well, 3 stars to encourage authors for more work. I love good adventure ideas, but this one is only prelude to something that would be good adventure idea. I believe that two pages are enough to present entertaining adventure concept (or even campaign idea), and authors - in my opinion - wasted this two pages. I recomend to focus more on storyline than mechanics.
Good luck!
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How to change mindless dice rolling into fun? Try Battle Quest. It will not replace any RPG, but can engage You for few hours! Looks nice and it is worth it's price :) I will wait for expansions - hope they will make Battle Quest more diverse
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Great job! Brass & Steel refreshes steampunk RPG idea. If you like steampunk, You have to try it. And, I am sure, You will not regret.
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Very fine idea, but with very humble background. I think, that authors should focus more on world/setting description, than on game mechanics.
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Amazing! And it is for free what makes it odd, but AMAZING!
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As a long time fan of HPL's works and Call of Cthulhu I was a little bit afraid seeing Trail of Cthulhu. Will it be able to win my heart? What else You can do with HPL?
Well, from very start of TOC I knew: it is blockbuster. The power of TOC is that TOC do not try to compete witch CoC. It rises HPL gaming to another, higer level. TOC imrpoves detective aspects of Cthulhu hunt. Drives gamers from trail to trail, and gives them possibility to ”discover” their own trails. This gives to the players more responsibility for running the story, and encourage them to be more active.
Have You ever wondered how the CSI could manage investigation with Yog-Sothoth behind their back? TOC gaves You an answer.
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This book is "must have" for every Storyteller in - doesn't matter - old or new World of Darlness. 50 pages full of story ideas, new spells etc.
I played all World of Darkness settings and - believe me - "Glipmses of the Unknown" brings something new, some inspiration for every kind of it.
Without any needless blah blah from the very beging throws you into the new adventure.
What about price? It is real bargain if you consider how many hours (several hundrends I think) of fantastic gaming can provide.
Great job White Wolf!
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This adventure brings a lot of fun in oldfashioned fantasy gaming. I find it perfect as a spoiler in some bigger campaign. But it can be start up for campaing itself.
I love idea of Root Walkers. And idea of tower in the cave, I love even more. They refresh my memory with some old AD&D glimpses.
Only "but" is some linear construction of this module. But Rot & Ruin provides so much good gamin' experience, that it is easy to forget about linear plot.
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Four books delivered in this pack its a lot material to discuss about. LotFP is very well writen. Full of tips&trick for DMs. The best part of it is... Tutorial for people new to RPGs. This book translate what is RPG in great way.
Referee book (dedicated for DMs) is also very usefull. Gives DM solid package of tips.
But at the end of the day - I was expecting something more. Authors promised weirdness, but I couldn't found much of it. Maybe in future products (settings? adventures?) the promise will be fulfilled.
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In few shorts words: I just fisnished "Tripwire" for "Traveller" from Mongoose. "Beltsrike" have something in common with it - a HUGE amount of adventure ideas. Not only to be used with "Traveller" (this part is very well done), but also with almost every other system. Some ideas can be transformed in fullblooded "Lone Wolf" or "Rune Quest" adventures. Don't believe? Just read it. And add a little imagination.
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I am under huge impression how detailed this product is. When I was reading descriptions of every next NPC I had feelieng that right now next adventure is emerging. Ideas, ideas and one more time - ideas. Even taken away from this book, almost every NPC is instatnt-adventure idea. All You have to do is add a little imagination.
Zombie theme sometimes is overused. But this takes You to new world, ready, set, go - You have fullblooded campaign.
I don't want to spoil... but doubleclosed setting moves my imagination. The town which is closed by the nature of their inhabitants. And then comes zobie - making this community even more isolated.
And one more thing, the community and the NPCs are so colorful... Actualy, You dont need zombie even :)
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Usually do not play d20, but I am always eager to get new NPC or item ideas. And for sure, You can find nice stuff in it. But what I lika most is new campaign setting.
At the first glance You think "world without sun and moon" - nothing new. But then, when You read setting from Erin, You become more and more surprised. In positive way.
Erin do not write about phisics. She focus on positive and negative aspects of the world and their influence on people. And PCs also. I love idea about fighting in night, cause it is more brutal. I love idea about... making love during the lunch :) And influence of aspects on Undead creatures in the world.
Setting description is short, but full of ideas. 100 % inspiring!
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