Dragons of Legend for Fudge
by Ramsy "Tome Wyrm" Lundock
from ComStar Games
PDF download only ($4.95)
http://www.comstar-games.com/
Fudge has animal and monster templates, including a dragon.
With that template you can create almost any dragon, including dragon
player characters. Smaller dragons use the cat template (for pocket dragons). GMs and players rely on their imagination for more than that.
Roleplaying books for dragons in my collection include Role Aids: Dragons
and GURPS Dragons. My personal favorite is GURPS Dragons because it discusses the mythology, themes, and history of dragons around the world.
With that book and the Fudge template above, you could use some of themes and myths along with the adventure ideas to create your own dragon world.
But a Fudge book dedicated to the popular beast is now published by ComStar Games.
The Physical Thing
The book is 9 pages, and has 2 illustrations plus the cover illustration.
The price is low. The writing and ideas are excellent. The book left me
wanting MORE.
The Interior Thing
There are five dragons and their stories detailed inside. One is a small young dragon, and the final monster is a giant centipede or perhaps a Wyrm. There is one magical enchanted item.
The Traits are from the Fudge SRD (available at www.fudgerpg.com in RTF
format). The actual statistics (Attributes, Scale, skills) are kept broad so the GM may customize the dragons.
The dragon-ish sources listed in the back are as new as 1995, but such things as dragons change slowly over time.
Where this book shines is the personality and stories of the 5 dragons. Some are familiar (Lambton Worm), some are not. Some are Japanese (which could be argued are not dragons as Japan has no snakes and dragons have a different myth -- read GURPS Dragons). Some are Chinese. Most are GIGANTIC, but fortunately have one Superfault that the hero(ine) uses to exploit and tame or kill the monster (who is, after all, only doing their job). One dragon, for instance, likes its alcohol a bit much and got drunk enough to tame/kill.
Skills, such as Attack or Defense have Traits as high as Legendary+2. Offensive Damage ranges as high as +10 or more before adding in Scale and strength.
I cannot justify my feeling that there is an odd disconnect between the dragon Traits (attributes, skills, Scale) and the damage or defensive numbers they use. I wish I could clarify this viewpoint, and it may not matter as GMs will modify the dragons to taste.
Why does this bother me?
Other than this unanswered question (it may not bother YOU!), the book is a delight to read. And as I said, it left me wanting more. <br><br>
<b>LIKED</b>: The stories.<br><br><b>DISLIKED</b>: To short!<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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