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For Love Or Power is a brief set of tips on introducing elements of romance into Pathfinder (or most any RPG), with a page and a half of tips and suggestions, and about one page of game mechanics.
The mechanics cover the more gameable elements of building a relationship in a pseudo-medieval setting - the social status of both parties, determining the expenses and time of courtship, and so on - with most of these factors representing challenges to the courtier's Diplomacy roll.
It's a workable system and probably worth the cover price if you are interested in gaming this aspect of your Pathfinder campaign, but it's not of much use to anyone who prefers to roleplay romantic relationships in their game.
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An excellent treatment of early firearms for 4E. Includes four new feats, nine firearm types, four powers, and three new items.
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A fairly accurate treatment of Excalibur for the 4E system - perfect if you're planning an Arthurian campaign, or relatively easy enough to file the serial number off of for use in a high fantasy setting.
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This "Dark Avenger" treatment for 4E may remind you of someone, but I'll let you figure it out on your own. A pretty good treatment of an iconic superhero character for 4E - but I can't figure out how JLA is supposed to stand for Judicial Society of Adventurers...
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A fun set of rules for cowboys in 4E. The powers are particularly fun to read, and include names like "Spook the Horses," "Something Up My Sleeve," and "Dance, You Varmint!"
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I'm a big fan of this series. The characters are unique and well detailed, and there is an incredible amount of story-rich material packed in just a few pages, with a high-quality piece of character art to top all of it off. Action Jack is your average Joe who turns into a two-fisted pulp hero whenever someone utters a special phrase. He is designed for pre-WWII-era pulp settings, but could easily appear in other pulp hero style settings as well.
This product is systemless, so that you can use it with the RPG system of your choosing.
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A nice set of supplemental rules for Pathfinder that bring mechanics for wilderness exploration, and kingdom and city building. Includes leadership roles (and the benefits for each, and penalties for not assigning them), the kingdom as a "character", building types, kingdom events, and more.
This is a great supplement for any GM wishing to add an element of empire building to their campaign - the possibilities for developing characters and storylines are very good (even if they're not the ones in charage of the kingdom!). This PDF is fully bookmarked for ease of reference.
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This supplement details the goblinoid race known as the Bakemono, with racial traits and paragon levels for the "changed things." A great supplement to pic up if you are looking to add an Eastern flavor to your Pathfinder campaign - Rite Publishing's PDFs are always well written, with great layout and art, and fully bookmarked for easy reference.
If you're adding Bakemono to your campaign, consider picking up Sutra Magic (from the same publisher) as well, to give your players and NPCs an edge over these nasty critters!
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A great little doc on managing archery competitions in your 4e game. The material here is mostly system neutral, and could be used with any RPG.
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A excellent expansion to the Pathfinder Summoner class, plus expanded options and a worksheet for creating the Summoner's Eidolon. The 30 new feats include some that have a strong caveat for the GM (Cannibalstic Casting, for example, should probably not be allowed for Summoners who can recover Constitution easily).
The layout and art are very good, and other than a few small typos, the text is clear and well written. Used responsibly, this supplement can add a lot of variety and enjoyment of the Summoner class in your Pathfinder campaign.
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A great quick-reference tool for players and GMs using bards in Pathfinder. These are very low frills - just a little bit of border art, to prevent wasted ink, and the bard powers are summarized nicely on each card. Includes powers from the Pathfinder core book, as well as Advanced Player's Guide and Strategists and Tacticians.
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Creator Reply: |
Thank you for the review! |
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Details and history of a drab, dark barony ruled by an oppressive regent, with a possible change of leadership looming in the future. This supplement is for Savage Worlds, but is practically systemless, and could be used as inspiration for any fantasy RPG. The writing is excellent, but there is no art.
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A nice tileset, in color and grayscale, of a stepped pyramid. Perfect for one of those battle-to-the-top-to-stop-the-sacrifice-before-the-Dread-Chaos-God-is-summoned type of scenarios. Will your PCs make it in time?
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All of the usual elements of a Dave Graffam model kit are here: 1) Use of Layers tool to give the user tons of options to modify the kit any way they like, 2) Excellent use of color and shading to really bring the model to life, 3) Clear and easy to follow instructions, and 4) Excellent price.
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A nice line illustration of a stone tower at a seashore with gulls flying nearby. Would be a good full column (or 'skyscraper') illustration for an RPG rulebook or supplement.
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