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A beautiful set of tiles for adventuring in, on, and around an airship. The colors and textures are excellent, and the shading gives the whole set a perfect sense of depth.
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A novel approach to dealing with skill challenges that involves moving tokens on a chart in addition to making skill rolls - this gives characters with lower skill levels more opportunity for success, and also brings a bit more opportunity for roleplaying.
The format could be improved somewhat - the background is a little distracting, and the sample chart is broken by a page break. Overall, it's a clever idea that could be used with most RPG systems with a bit of conversion, and is probably worth the cover price.
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A great series of character art and paper minis for a reasonable price. I particularly like how each set includes color, grayscale, and line drawing versions of both the character art and minis. This makes them great for playing RPGs with kids, who often enjoy coloring and customizing pictures to make them their own.
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A beautiful set of tiles for post-apoc adventures. This set includes several road sections (two curves in four sections each, three straight sections, and one each of a T-section and crossroad) and three open ground sections (one with giant boulders, and two without). All are littered with debris, some with larger items (a stop sign, barricade, etc.), and one of the curved sections has a portion of a ruined building on it.
These would be perfect for using minis in Gamma World, Deadlands: Hell on Earth, Mutant Future, or any post-apoc RPG or minis game.
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A pretty good ninja class for 4e. Includes several new powers and a ninja profession - Air Step Master.
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A nice little treatment of Thor's hammer for 4E. Now you can let your players get their hands on it, and determine if they really will see every problem as a nail.
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Each terrible tome in this collection features a short description, value, mechanics for using it in your Savage Worlds game, and a Knowledge table, which is used to determine how well the character reading it understands the contents. As with the other supplements in this series, the art is great, and every page is packed with usable info.
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Great Halloweenish monsters for Savage Worlds, all statted up and ready to drop into your game to put a little terror into your players. Includes five monsters: Death Dragon, Doll Effigas, Scarecrow Effigas, Plague Wraith, and Reaper. Each has excellent artwork, and as with all of Misfit Studio's supplements, the writing is excellent and there is virtually no wasted space.
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This collection of mecha equipment and mech models for D20 wastes no time on introduction or formalities, and gets right to the meat. Useful material if you're running a D20 mech RPG (or some of it could even be converted to a fantasy setting, such as DragonMech).
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This is an excellent supplement for any GM looking to add some otherworldly horror to a Pathfinder campaign. The H'Laqu are horrors from another dimension that are detailed here with ritual feats, spells, and lore, plus a list of adventure seeds for each of their different incarnations.
The production values are top-notch - the layout and art are beautiful, and the writing is clear, well written, and well organized. NOTE: The PDF appears to be bookmarked, but the bookmarks did not work on my copy. This is an issue that may have been updated.
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Five line drawings of characters that probably shouldn't be tangled with. This art set would work well in a modern RPG or supplement with a crime/criminal theme.
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A great battlescene in the Amazing Stories of World War II series. This one features an encounter with the giant Mega-Desumasuku and the power armored Sons of Desumasuku, both of which would make great recurring villains in a WWII-based supers RPG.
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Moreau is an android who is very skilled at invention and bioengineering. This supplement provides you with his stats, background, adventure hooks, and stats and info for one of his toughest minions. A great villain to drop into your ICONS game, or practically any superhero RPG. The art and layout are very good.
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A great issue of a very well-done periodical - the formatting and art are excellent, and the material is very good. This particular issue focuses heavily on unarmed combat in HM, and also includes a bonus adventure for Frandor's Keep.
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This collection of Exalted domains for devoted single-domain clerics is packed with info on designing characters with great and terrible power. This is a well-written supplement for any group looking to add more chaos and madness to their campaign's clerical abilities, and as with all Super Genius guides that I have read through, this has excellent fantasy art, and is packed with information from beginning to end, with little to no wasted space.
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