The new Marvel Heroic Roleplaying game by Margaret Weis Productions was one of the products I was one of the products I was most looking forward to in 2012. Note the past tense: WAS.
Simply put, the game is shockingly ugly and worthless as ‘pretty gaming product’ and uses rules so convoluted and ill-conceived it’s useless to me as an actual RPG.
First up, the game uses the most counter-intuitive, slow-moving, bean counting form of a dice pool mechanic I’ve seen in 20 years of rolling dice! By forcing players to build a new and unique dice pool every action, choosing one or more component dice from a variety of personal motivations, teamwork elements and power sets, the game forces the action to slow to a crawl EVERY SINGLE TIME a player attempts to do something. Anything.
Is your superhero going to: Throw a punch, fire an energy blast, hack a computer, bust through a door, bandage a knife wound, or dodge gunfire? If so, prepare to spend at least a minute on the action building up a dice pool and reading the results and assigning the result dice as desired. If you’re playing with first time gamers, expect them to spend at least 2-3 minutes per action just figuring out what the hell is going on and what dice to use.
Seriously, what’s wrong with simple percentile rolls or dice+ rolls (such as D10+ skill or D20+skill, or whatever)? They’re far quicker, and lots more intuitive, especially first time gamers, which I think this deformed specimen of an RPG was supposed to be aimed at.
And then, instead of having Hit Points, damage tracks or damage saves (ala Mutants & Masterminds), player characters accumulate stress. Seriously? The biggest threat to my superhero is getting stressed out? It’s a simple problem of terminology, but by calling accumulated damage in this setting ‘stress’ I find it impossible to take seriously. In the comics, when Sabertooth rakes his claws across Wolverine’s belly, Wolverine isn’t a little ‘stressed out’ he’s disemboweled.
Now let’s talk about the ugly-factor.
This is a licensed product that Margaret Weis Productions went to a ton of expense and effort to earn the license for. And all that effort, and the spectacular art resources Marvel Comics has to offer a licensor, is wasted. Images in this RPG are amateurishly cropped. The picture of Wolverine on the bike, which is cropped from the knees DOWN, in the section on stunts (pg 103) is probably the single worst panel in the book.
The game’s margins are so laughably huge I feel like MWP owes all the trees chopped up to make this book a heartfelt personal apology. Most of the half and quarter page illustrations in this book are shrunk so they seem more like 40% and 15% illustrations at best. Some of the images in the skill and character improvement sections are so small they may as well be punctuation, and are placed at either the extreme top or bottom of a page, shattering the visual flow. Seriously- you’ve got any piece of Marvel art you want to put into a game, so why make these images so TINY?
Finally, the game makes the same mistake the DCU Heroes RPG (Green Ronin) did before it. Most of the art in this game is from the last ten years. If I’m playing a licensed Marvel RPG, I want it to have great artwork from the entire span of Marvel’s history. I want Jack Kirby and Jim Lee art at the least, in addition to the work of more recent superstar artists like Jimmy Chueng, David Finch and Greg Land.
And speaking of art, let’s talk about the cover of the Operations Manual. The OM’s cover is an amateurishly Photoshopped collage of popular Marvel characters by several different artists. It looks like a fan product, not something officially licensed. If there was ever a time to spend the money for an original cover, putting out this hugely anticipated licensed product is it. By cheaping out, Margaret Weis Productions gives me the impression they don’t want to spend any more money on this product than absolutely necessary.
Another gripe, and this applies to Marvel products as a whole, and not just to the MWP game, is that the main book is too X-centric. While I love the X-Men, a Marvel Universe RPG should include play examples and interior art focusing equally on Spiderman, the FF, the Avengers, those quirky 3rd stringer fan favorites, AND the X-Men.
The game makes also some odd choices regarding which heroes to include, and why. The example adventure is based on the Breakout storyline, which ran through New Avengers 1-6, and the sample characters include all the heroes involved in the story line (Captain America, Spider Man, Iron Man, Luke Cage, among others) it also includes stat blocks for a variety of other popular Marvel heroes who weren’t in the comic book storyline, but could easily be included in your game group’s adventure (the Fantastic Four, Black Panther, the Beast and Storm, and several others).
Though one character was dead at that point in the comics, and the other was off planet, I’m really baffled by their refusal to include stat blocks for either the Hulk or Thor in the core book. They’re quintessential Marvel characters! This choice is especially baffling when MWP includes the relatively minor X-character Armor (who certainly hasn’t ever headlined a major motion picture of her own) and Luke Cage’s loser buddy, Iron Fist. I know MWP will soon release expanded roster books, and team supplements of some kind, but leaving Hulk out of the core book is frankly idiotic.
On the plus side…. There’s not much really.
The game uses terminology from the original TSR game and the Marvel Saga game, which is a nice shout-out to long time fans. And the “unlockables” mechanic, where the players can spend plot points (sorta like Karma in the TSR game) to activate special events and plot twists is genuinely neat. I’d love to see the unlockables concept ported over to a better RPG. The “milestones” built into each character profile, which award XP for accomplishing personal goals (or failing utterly at those same goals) add a ton of personality to the characters. Like unlockables, milestones are another idea I’d love to see explored in a more competently produced game.
In conclusion, if you want to play a Marvel supers game, either pick up your favorite edition of Mutants & Masterminds, or if you really crave the license, go to a used book store and see if you can find the TSR version. You’ll be a happier gamer than if you waste your money on this version of the license.
CHRIS
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