Described by the publisher, James E. Raggi IV, as a "Red Nails-like adventure", The Idea from Space brings the players into a conflict between the monstrous brutes that worship physical might, and a pure idea that literally brings minds together. Both are eager to bring the player characters into their respective collectives.
What is cool about this adventure is a chance for the characters to undergo a groundbreaking change of one kind or another during gameplay, because of the decisions the players make.
It can be a one-shot, but if played as a part of campaign, it can have enormous effect on how the events develop later in the campaign.
Also includes possible violence, nudity, hairlessness, other worlds, and eldritch otherworldly weapons and creatures.
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