Upon running this, the feel of combat was very whiffy - attack rolls are often ineffectual, and armor being all or nothing... the option for critical hits is, IMO, something that shouldn't be optional. The PC "races" are fairly typical. The characters are largely competent in field. It's also fairly brutal to low level PCs. For a party of 4, only one player ended with the same character they started with... and the campaign ended in a TPK.
Having borrowed a friend's copies of the original edition, this is mostly a reorganization of the original, and application of existing errata. It's pretty, it's playable, it's combat is simple and brutal, and it's a distinct change of pace from both WFRP and D&D...
|