One of my favourite pulp(y) settings. I have used this with Rolemaster and Savage World rules so far. The "Any-System" works well enough for me.
The setting has everything you could wish for. Beaches, Zombies, evil Nazis, island hopping, dog fights, intrigue, high adventure and memorable characters.
It may be a tad low on memorable villains. And some may find it a little but too focused on the technical details of planes and ships. Heroes of Rura-Tonga is two fifths background material and three fifths adventure. Perfect combination for me.
The adventures contained are short. It's around 60 pages for 5 adventures. A single one will probably only last you for one session. If you want to spend more time on Rura-Tonga, you will have to get creative or get more adventures like "Gift of the Gods" or "The Paranoia Pit".
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