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Heroes of Rura-Tonga $8.99
Average Rating:4.9 / 5
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Heroes of Rura-Tonga
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Heroes of Rura-Tonga
Publisher: Griffon Publishing Studio
by Wes S. [Verified Purchaser]
Date Added: 12/29/2017 15:07:18

This is 108 pages of pulp goodness. The first 37 pages is a combination of fluff on the island of Rura-Tonga itself and its inhabitants and historical data on the Imperial Japanese Navy with some other technical data on seaplanes. Fair enough. Then we get to the adventures. There are five of them and a set of notional adventurers to star in them. There is an island of Zombies, there are Japanese genetic experiments gone wrong, a hunt for a lost treasure (which is guarded by.....something), a race to prevent a volcano from erupting (using mystical means) and what are the Japanese doing on that island where the fishermen refuse to go?

There are notional adventurers using the Any-System Key (included in the last 2 pages of the book) so that you can easily adapt this to whatever pulp system you are using (Amazing Adventures is what I use, the HEX Ubiquity system would work too). There are maps with each adventure and they are repeated again at the end of the book so you can print them separately and give them to your players. There are period photographs rather than drawn artwork (an excellent design choice).

This is a very well done book. Highly recommended.



Rating:
[5 of 5 Stars!]
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Heroes of Rura-Tonga
Publisher: Griffon Publishing Studio
by Frank R. [Verified Purchaser]
Date Added: 11/02/2015 10:25:31

One of my favourite pulp(y) settings. I have used this with Rolemaster and Savage World rules so far. The "Any-System" works well enough for me. The setting has everything you could wish for. Beaches, Zombies, evil Nazis, island hopping, dog fights, intrigue, high adventure and memorable characters. It may be a tad low on memorable villains. And some may find it a little but too focused on the technical details of planes and ships. Heroes of Rura-Tonga is two fifths background material and three fifths adventure. Perfect combination for me.

The adventures contained are short. It's around 60 pages for 5 adventures. A single one will probably only last you for one session. If you want to spend more time on Rura-Tonga, you will have to get creative or get more adventures like "Gift of the Gods" or "The Paranoia Pit".



Rating:
[5 of 5 Stars!]
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