|
Not a big fan of D&D stuff, I find it all too boring and dry. But I like dark elves, and this book gives a lot of information and inspiration about these cuties, and you can easily use it in other games.
|
|
|
|
|
|
I have mixed feelings about this game. It has an intriguing setting, but I think «Book 2 Travels» is already a bit weaker than «Book 1», and by the time «Book 4 Secrets» finally comes out, all 3 people (including me) who are still waiting for it might already be dead of old age. It has pretty good art and design, but it also has a few rules issues. And I'm giving it an extra star because «Book 1» is now PWYW, and there's also some free stuff, so now everyone can at least give this game a shot without spending a lot of money.
|
|
|
|
|
|
Well... Looks like it's just not my game. I was looking for something in the Lovecraft style, but without the Mythos setting, because I was tired of it a long time ago, thanks to Arkham LCG. And in this book, I found something more like what I was looking for, but... It's not exactly Mythos, but it's not something unusual and inspiring either. Just another story about strange communities and untold powers. A game that I can't say anything good or bad about because even after 400 pages it hasn't touched anything in me.
|
|
|
|
|
|
Ничего особенного. Оформление довольно простенькое, как и правила, бэк особой глубиной и оригинальностью не блещет и весьма старомоден. Персонажи быстро генерятся и также быстро могут отъехать. Если нужно что-то быстрое и незамысловатое в киберпанковском стиле — можете глянуть, иначе проходите мимо.
|
|
|
|
|
|
Nice supplement. I didn't really like the new species, but the information about Acid Sea and everything connected with it was very interesting and useful.
|
|
|
|
|
|
Well, this is literally «Bloodborne RPG» without a license. Simple, fast and brutal. Take your weapons and prepare to strike, hunters.
|
|
|
|
|
|
Well, this book started my love for role-playing games... Now this may seem a little awkward and weird, madness isn’t funny thing, and the Revised Edition changed the tone on this matter. However, this is what introduced me to my favorite hobby, so now I can forgive it for literally everything.
|
|
|
|
|
|
A simple but colorful role-playing game based on a cooperative card game about superheroes. In general, it is probably aimed at beginners or people who just want to spend a relaxed evening. There is no deep background that needs to be studied here (the source game imitated typical superhero comics, only with its own heroes, so as not to spend money on licenses), characters are created relatively quickly, the rules are quite short and somewhat simplified compared to typical role-playing games.
|
|
|
|
|
|
I will forget the City and the City will forget me. It's not a bad book, but I found literally nothing in it that touched or inspired me. Maybe it just too... umm, normal for me, without any unusual or bizzare things. So very soon, it will be washed away from my memory like inscription on the sand.
|
|
|
|
|
|
The original «CthulhuTech» had its own controversies (a lot of), both with the rules and the setting. It wasn’t my favorite game (not even close…), it looked a little bit too chaotic in concept and style (anime-mecha fighting Lovecraftian monsters!) to me, but I loved it with some twisted love nonetheless. So, it’s a pity that we’ll never get the complete second edition. Rest in peace…
|
|
|
|
|
|
This game doesn’t give you something really unique or mind-blowing. It is plus-minus standard dark fantasy with evil cults and the approaching end of the world. But. It is interestingly written and well-illustrated, and gives you a lot of stuff just for free. Waiting for the full version.
|
|
|
|
|
|
Average game. Mostly unremarkable space horror where you can replace Lovecraftian monsters and themes with just about anything and lose little or nothing at all in the process. But this corebook is free, so you can get a first impression of the game without spending any money, which in my opinion is a good reason to give this book at least a chance.
|
|
|
|
|
|
Disclaimer: Here I will only talk about the setting and will only judge it because rules in «Engel» are totally awful by default. They make this game literally unplayable and deserve no more than 1 star of 5.
«Codex Urbanis» is a fairly average book. In most of it, the illustrations are quite unimpressive, and in some places the layout has gone bad. Reading chapters about the free cities of the Diadochi and the order in them is often not very interesting, there is a lot of information, but it is somehow dryly presented. If the dense Middle Ages reigns on the territory of the church, then in free cities we have a conditional nineteenth century with its slums and child labor, which is also not very good, but already better. Also, the authors of this book finally remembered that the Dreamseed is still the main threat in the setting, and it would be nice to dedicate a separate chapter to it and its creatures, in which they somewhat expanded the local bestiary and threw even more questions that would remain unanswered. The chapter is presented in the form of notes from a conference where fighters with local wickedness exchanged experiences, and this is probably the most interesting part of the book, but alas, the shortest.
Also, in the "Codex" authors promised to publish a book on heretical cults in the future (here they were again touched only in passing), and it also clearly implied some work about a direct confrontation between the Church and the League of Urbanists. But all this was already not destined to come true, because on this thing «Engel» actually ended and finally died, both as RPG game and franchise.
|
|
|
|
|
|
Disclaimer: Here I will only talk about the setting and will only judge it because rules in «Engel» are totally awful by default. They make this game literally unplayable and deserve no more than 1 star of 5.
In general, it turned out to be an interesting book, if not at the level of the «Creatures of Dreamseed», then close to it. We were introduced to the life of the local Englishmen, the book covered the course of the war in sufficient detail (which the proud British, alas, actually lost), and also, finally, paid attention to the Sarielites (wingless "angels" with the ability to control sound, who were originally something like church chorister, and now retrained as spies), there are also some interesting characters here. But there are also some disadvantages. So, for example, the creators of «Engel» apparently planned to make a big franchise out of it, and therefore they began to produce fiction books in parallel (that are almost impossible to find now), and they put a number of key events there, which are only briefly mentioned in this work. In addition, the book says nothing at all about the local varieties of Dreamseed, getting off with only a few general phrases about them.
|
|
|
|
|
|
Disclaimer: Here I will only talk about the setting and will only judge it because rules in «Engel» are totally awful by default. They make this game literally unplayable and deserve no more than 1 star of 5.
This is a rather boring book. We already have a lot information about Angelic Church in the order-books (instead of information about «angels»), so this one only adds a few details. Moreover, it still doesn’t give you any answers to some pressing questions about nature of the Church. About its founders, we have only a short story in the end, information about disappeared order of Samael is scarce (and there are no hints why it has disappeared), and there is no any information at all about true nature of the Pontifex Maximus. Perhaps the authors planned to answer these questions in some future books, but they were never published, and many mysteries about the Church and the world of «Engel» remained unsolved.
|
|
|
|
|
|
|
|