Well, Die Type System lives up to its name.
I'm torn about starting out with the entirety of the rules, partly because I almost gave up on the book before I got to the fluff. Both are good, mind you, but I'd almost recommend reading the setting first, then the mechanics, because the setting is pretty enjoyable and it'll make the mechanics worth it.
All in all, a good product. My only gripe with it is that it doesn't segment examples clearly from the rest of the text, at least not as much as would be nice. It's still relatively easy and simple to figure out what's an example, but I'd see about making it run congruently with the rules text. Well, maybe I have a second gripe too, there could be some revision for grammatical errors, but that's pretty pedantic, even by my standards, since it's all clear even if you do wind up with many double-takes.
I like it, and it's cool. And awesome. And awesome. Plurality intended, for it is awesomes, if that is possible in one thing.
I give it a five, because it's really, really awesome, as I've said before. Plus, it feels right. I was thinking of all the JRPG's I've ever played while reading it, and that's quite a few.
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