Fu is fast and elegant! Set up requires as little as some paper, pencils and one or more dice, and about five minutes to explain and jot down a character, but it can also expand on up to full page character sheets, worlds, settings, flavor text, minis, maps, and more as taste requires.
Fu is great for light gamers, kids, beginners, and beyond. It adapts to literally any setting from Star Wars to OSR dungeon crawling to any custom world I have thrown at it. It leans into narrative, and by relying on descriptors, it loses nothing in number translation. Actual traits are compared to a situation, which provide subtlety and often MORE accurate flexibility. Fu relies on comparison, so you can ignore all the pages of detail that are always the same and focus on your character's unique skills and flaws. The GM can zoom in and out on events such as battles as player interest or plot demands.
'Cons' and how I handle them
These are noted by some as missing or weak:
HP - I count major conditions (3 is a good base) before being taken out of the fight.
Levels - I use unlockable sub-descriptors(meta-tags) that stack advantages.
Magic - RAW says just charge FU points, but if you want more scale, you can unlock levels of power for these too. The open format allows you to pick a magic system and go with how that works, whether it is spell slots, maintaining 'the balance', or just a common innate skill (edge).
The author's website and updates are filled with great ideas to add more resolution and features as well.
The common sense concepts, simple mechanics, and flexibility of Fu make it a fantastic system for anyone to quickly sit down, share some cool ideas, and get rolling. It is an absolute blast to run and play.
Mini Character sheets:https://docs.google.com/document/d/1JMLFCCdh1Qpt5Hn2n6SK1nK4AVzFrteSA9LX3AJ30cc/edit?usp=sharing
My page on running it:https://docs.google.com/document/d/1mNQTQIx0JGFnKDhhgioVElu-RC_CdVtrM-MlCRdEElc/edit?usp=sharing
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